New Game Round-up: Lewis & Clark Sail Again, Formula D Gets New Tracks & Dirty Pigs Await Your Attention in Putz die Wutz

New Game Round-up: Lewis & Clark Sail Again, Formula D Gets New Tracks & Dirty Pigs Await Your Attention in Putz die Wutz
Board Game: Lewis & Clark: The Expedition
Board Game: Formula D: Circuits 5 – New Jersey & Sotchi
Cédrick Chaboussit's Lewis & Clark, released at Spiel 2013 in October by French publisher Ludonaute, has been picked up for distribution by Asmodee (after previously being handled by Game Salute), and Asmodee expects to have the game available in North America in March 2014 with a $45 $50 MSRP. (Note that the box size has changed for the second edition, being square instead of rectangular. I don't have word yet about which languages the rules will be in, but now you have an easy way to distinguish the first and second editions.)

• Another March 2014 release from Asmodee is Formula D: New Jersey & Sotchi, the fifth pair of new circuits for the Formula D racing game. Here's an overview of this expansion that will appear in the wake of the Sochi 2014 Olympics:

In Formula D: Circuits 5 - New Jersey & Sotchi, you get to jump into the driver's seat of your Formula One racer and fly around the streets of the Sochi Olympic Village in Russia. Illustrated by Hermann Tilke, architect and designer for numerous modern Formula One racing circuits, Sochi is just the thing to rev your heart rate to the red line.

If underground street racing is your bag, take to the streets in your NOS-powered tuner and scream along the Hudson River in New Jersey. Zoom through public parks and nineteen high-speed turns in the latest addition to Formula D. (Note that you need the Formula D base game in order to use this expansion.)

Board Game: Formula D: Circuits 5 – New Jersey & Sotchi

Board Game Publisher: Zoch Verlag
• We now have details of the Zoch Verlag titles that appeared as little more than names in this BGGN post. Since I'm a fan of trick-taking, let's start with Arve D. Fühler's Scharfe Schoten:

Quote:
Scharfe Schoten (a.k.a. "Hot Peppers") is a trick-taking game in which players predict their tricks — but instead of predicting the number of tricks they'll take, they have to state the color that they think they'll get the most or least tricks of. Since all cards show their color on the back, the players have more information than usual. In addition to cards in hand, the game includes a common supply of cards, some of which can be added to the tricks to make it easier to reach a player's goal. This strategy might backfire, however, if cards of the wrong color make it into a trick and you're aiming for a low score in that color.

During each trick, you must follow suit, even with the special trump cards. This also makes it difficult to correctly predict which tricks you'll get. In the end, the player who comes closest to his predictions wins.
Board Game: Scharfe Schoten

Non-final artwork and design


And in the Geistesblitz category of real-time, pattern recognition games there's Thierry Chapeau's Putz die Wutz:

Quote:
In Putz die Wutz (a.k.a. "Scrub the Pig"), twelve "dirty" pigs are placed in a square on the table. They have 1-6 spots of "jam" in one of four colors on their back, and they are looking in different directions. The active player rolls three dice that determine the color and the number of spots of the pig that must be cleaned next. (The third die adds or subtracts one spot.) The players quickly look for this particular pig, then race to snatch the piece of soap lying in the direction that this pig is looking. If this particular pig isn't visible, they must instead snatch the "jam jar" in the middle of the square. If the first player who grabs something grabs the correct item, he turns the pig so that it looks toward him; if the pig was already looking in his direction, he instead takes the pig tile. The player who has collected the most pigs at the end of the game wins.
Board Game: Putz die Wutz

Board Game: Gruselrunde zur Geisterstunde
• German publisher Ravensburger has one other title on its early 2014 agenda, one already released in that country. Kai Haferkamp's Gruselrunde zur Geisterstunde features one of the most elaborate build-a-box structures that I've seen. A video of this thing in action would let me know whether I'm describing it accurately, but I'm pretty sure I've got the gist of it below:

Quote:
Just in time for the witching hour, the vampire, the witch and the headless butler have arranged to meet in the ballroom of the villa Schauerstein — but why has the mummy shown up here? And where is the witch?!

In Gruselrunde zur Geisterstunde, players first construct the villa, placing the walls in the box, then sliding cardboard characters on their cardboard "wands" through some of the ten slots. This villa then has a light placed inside it before a roof is added. Each round, a player is challenged to place two characters into the center of the villa. This player moves two of the wands so that the characters inside the villa are pushed forward; she then peeks through a peephole to see whether she's correct, and if so, she gains a scoring token after other players get to verify the characters. After a player collects her third token, finish the round so that everyone has the same number of turns. Whoever has three tokens wins!

Gruselrunde zur Geisterstunde includes a variant in which each round the active player is challenged to place three characters in the center of the villa (instead of two), and opponents guess whether or not this player was correct. After the active player pushes in the character wands, each opponent secretly places either a "yes" or "no" token in hand, then they reveal them simultaneously. If the active player was right, she gains two scoring tokens while each opponent who guessed "yes" earns one; if she's wrong, then each opponent who guessed "no" earns one token. The winning threshold in this variant is 8-10 tokens, depending on the number of players.
Board Game: Gruselrunde zur Geisterstunde

Related

Treefrog Games Returns with Mythotopia, Ships & A Game to Be Named Later

Treefrog Games Returns with Mythotopia, Ships & A Game to Be Named Later

Jan 20, 2014

• Let's take a break from the publisher-centered round-ups I've been posting for most of January 2014 in the run-up to the annual toy and game trade fair in Nürnberg, Germany — previewed...

New Game Round-up: Gamewright — Dice for Counting, Dice for Dodging, Dice for Storytelling & a Super Sushi Sandwich Slam

New Game Round-up: Gamewright — Dice for Counting, Dice for Dodging, Dice for Storytelling & a Super Sushi Sandwich Slam

Jan 19, 2014

• Steffen Benndorf's Qwixx garnered a Spiel des Jahres nomination in 2013, and while it failed to take home the big prize, like SdJ winner Hanabi it's been picked up by publishers around the...

New Game Round-up: ABACUSSPIELE — China Begins a New Dynasty, Cities Finds New Boundaries & Players Need to Squeal

New Game Round-up: ABACUSSPIELE — China Begins a New Dynasty, Cities Finds New Boundaries & Players Need to Squeal

Jan 17, 2014

• Another day, another round-up of what's coming from a German publisher in the first half of 2014, with ABACUSSPIELE being the publisher in the spotlight this time around. Since the middle of...

Crowdfunding Round-up: My Kingdom for a Bowl of Soup, Then Another Kingdom, and Then One After That — Lots of Kingdoms...and Maybe a Zombie

Crowdfunding Round-up: My Kingdom for a Bowl of Soup, Then Another Kingdom, and Then One After That — Lots of Kingdoms...and Maybe a Zombie

Jan 16, 2014

Whoa! It's the middle of January already! Man, it was just Christmas yesterday! Okay, so I hope everyone had a Merry Christmas and Happy Holidays and are in progress of a Happy New Year and if...

New Game Round-up: Zoch Verlag - Europe-Bound Enigma & Five Other Enigmatic Boxes

New Game Round-up: Zoch Verlag - Europe-Bound Enigma & Five Other Enigmatic Boxes

Jan 15, 2014

• In April 2013, I posted a video overview of Touko Tahkokallio's Enigma, which was published in 2012 by Finnish publisher Competo and hard to acquire if you didn't live in Scandinavia....

ads