In Discoveries, you play one of the Expedition members: Lewis, Clark, Gass or Ordway. Your goal is to compile as much knowledge as possible in your journal, and in this way advance science thanks to your discoveries.
The Tribe/Discoveries cards you gain during the game score discovery points at the end. To get these cards, you have to perform exploration actions, and to do this you use dice. On your turn, you either:
Play the dice in your action area or on the game board; by doing this, you prepare or perform the exploration, change your dice, or get new possible actions.
Get dice back from the game board or from your opponents' action areas.
• And another early announcement of a Spiel 2015 release comes from Phil Eklund and his Sierra Madre Games, with the 1-3 player game Neanderthal being due out on October 1. Here's a rundown of the setting and gameplay:
At this point, the players have developed to the point where the companion game Greenland begins, so you can flow one game into another seamlessly.
• Following an unsuccessful Kickstarter campaign for a second edition of his golfing game The Front Nine, designer Nick Case received so many requests from interested parties that he decided to go the self-publication route through his own A-Muse-Ment brand, shipping copies to those who preordered at the end of 2014 and now taking additional orders ahead of an appearance at UK Games Expo in May 2015 that will feature, Case promises, "an Expo-specific promo that won't be available anywhere else". Here's an overview of what this design has to offer:
The Front Nine is a card game in which players compete to build the best nine hole golf course with a balance of challenging par, scenery and facilities. The course cards depict each hole (pars 3, 4 and 5)and after paying the land and resource cost for trees, water and sand, they are laid on the table to depict the actual layout of the course. Each player develops a course from club house to 1st tee and from green to following tee etc. Each hole has a differing topography which constrains tee access and green exits which results in each player's course snaking across the table. Players must manage their finances carefully to enable their course to generate an income to ensure they can afford the ever increasing land costs and resources required to design and build each hole. The winner is the player whose course design best links back to the club house, has the best design, bunkers, woodland and water hazards and optimizes the use of the natural environment.
The Front Nine has direct player interaction and competition and an economic engine with an interesting spatial aspect where careful thought is needed for card purchase and placement.