Interesting to see a game more than a decade old that will be new for most people who play it, but that's pretty much the case for all hobby games that reach the mass market...
• In a mid-April 2017 post, I mentioned a forthcoming expansion for The Voyages of Marco Polo that Hans im Glück intends to debut at SPIEL 2017 in October. Folks asked in the comments about availability of the base game (and other HiG titles) in English, so I reached out to Steve Kimball, head of the Z-Man Games studio within Asmodee North America. Kimball says that a reprint of the Marco Polo base game has been ordered and it should be available no later than October 2017 when the expansion is scheduled to debut.
As for other titles, Kimball says, "Stone Age is reprinted fairly regularly, and it looks like the next print run should arrive in Q3 [2017]." For Russian Railroads, the news is not so good, and Kimball provides back-up detail to explain the situation: "In order to obtain the volume necessary to make a reprint viable, Hans im Glück obtains interest from their publishing partners about which titles are selling well enough to warrant a reprint. Once there is sufficient demand from enough territories, HiG schedules a reprint. At the moment, there is no reprint scheduled for Russian Railroads."
This explanation matches what Sophie Gravel, former owner of Z-Man Games, told me years ago about why The Palaces of Carrara never went back to print in English. Copies were plentiful in other languages, which would mean that Z-Man Games would be paying on its own for a tiny print run (with a resulting higher per copy cost), which would mean that Z-Man would need to sell a higher percentage than usual just to make back its costs — so rather than risk seeing inventory pile up in the warehouse, you express regrets to potential buyers and move on to the next thing. Witch's Brew suffered the same fate, with English-language copies selling for a mint and people begging Rio Grande Games to publish more while German-language copies were hitting clearance bins. Game publishers tend to be conservative, and the ever-increasing number of titles hitting the market will only make them more so, given that the spotlight window for new titles seems increasingly flighty.
• Speaking of flighty, I tweeted cover pics of these games at NY Toy Fair, but never covered them here in more detail. As it did in 2016, Cryptozoic Entertainment plans to release two licensed Rick & Morty games in 2017, with each game being inspired by a particular episode in the series. Matt Hyra's Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game uses the Cerebus deck-building engine seen in other Cryptozoic titles, but the hook for the game is that each player is a different version of Rick, and you'll face off against one another as in the episode. In more detail: