New Game Round-up: Kites from Kotarski, Hands from Van Den Bulk & Drilling from Laurie and Jolly

New Game Round-up: Kites from Kotarski, Hands from Van Den Bulk & Drilling from Laurie and Jolly
Board Game: Kite Fight
• While looking for news of games that will show up at Spielwarenmesse 2015 in Nürnberg, I ran across a case of games that would be there from a publisher that wouldn't. Dutch publisher White Goblin Games has two new card games for 2015 that will be shown off by its distribution partner Pegasus Spiele, with one of those titles being Jason Kotarski's Kite Fight. In a mini-designer diary on BGG, Kotarski explains that his interest in making a game about kite fighting led to him creating the components before anything else: "At this point, I had a theme and a couple decks of cards but no games to go with them." Here's what resulted from his experimentation:

Quote:
Kite Fight includes three games in one box, with players using the kite, wind and lightning cards in different ways depending on what they're playing. The games included are:

Catch the Wind — Imagine playing in a park with the land divided into quadrants by wind cards. Over the course of the game, players place kite cards in different parts of the park (that is, the space between wind cards) to try to have the highest valued kite cards on top of the stack, but the first card played in a quadrant determines which cards can be played to that area subsequently. Kotarski describes this game as "sort of a twist on trick-taking with players playing to multiple tricks at once over multiple rounds".

Ride the Skies — Wind cards fill the air (or rather the table as they're laid out in a grid), and players place their kite cards on top of them to ride the wind. The trick, though is that the card being placed must be equal to the sum of the card being played on and one of the adjacent cards in the grid. Once all of the wind cards are covered, players check each pile to see who played the most cards on each pile, awarding the wind card to that player.

Full of Air — Catch the most wind cards by participating in kite fights and outnumbering everyone else. To set up, a few wind cards are placed face up on the table, then players take turns placing a kite card at either end of the row, creating a sequence of 1-10 in each row. When a row is complete, whoever contributes the most claims the wind card from that row. Lightning cards let you zap another player's card and replace it with one of your own.
Board Game: Hands
• The other new release from White Goblin is Chislaine van den Bulk's Hands, a party game played with those things at the end of your arms, unlike all of those other party games that are played with — wait, what? An explanation:

Quote:
Hands up! Hands down! No hands! Thumbs up! Point to the sky!

In Hands, you talk with your hands instead of words while trying to find a player whose hand speaks the same words as yours. Beware of the player talking with both hands, though — you'd better do as he says!

In more detail, during the game you mimic the cards in your hands while trying to find another player who mimics that same card. Each match you make this way scores you one point. But if any other player is making a two-hand symbol, you better not be the last player to imitate that symbol or else you'll lose a point at the end of the game. Whoever scores the most points wins!
Mage Knight developer Paul Grogan popped into a BGG thread to drop the words "Dark Crusaders", then vanish in thin air, leaving behind only cackling laughter.

Luke Laurie and Tom Jolly have signed with Minion Games for the release of Energy Empire. Formerly known as "Drill, Baby, Drill!", Energy Empire is a "Euro worker-placement, tableau building game with an energy and environment theme"; in more detail from Laurie's page on the game: Players build the engines of their economy in three areas — industry, commerce, and government — while trying to ensure a steady supply of energy. Petroleum gets more expensive and scarce as the game progresses, so players must transition to other forms of energy and make choices that balance their production and how much pollution goes into their environment."

Board Game: Ascension: Deckbuilding Game
Board Game: Ascension: Dawn of Champions
• In December 2014, StoneBlade Entertainment released the third edition of its initial release, Ascension: Chronicle of the Godslayer, with the new title Ascension: Deckbuilding Game to highlight its position of entry point into the world of Ascension. In the process, StoneBlade adopted the new card frames that debuted in Ascension: Apprentice Edition and revised the game board and some of the card artwork.

• In terms of new material, StoneBlade has announced a March 2015 release date for Ascension: Dawn of Champions, a large box release that introduces "champion cards that let you play as a faction leader, building your reputation to unlock powerful cards and effects". This set also includes new multifaction cards as well as an awkwardly created fake 3D box, although that might appear only in announcements of the game, not with the game itself.

Board Game: Ascension: Dawn of Champions

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