New Game Round-up: Heroes by the Dozen, Haikus by the Chosen, and Heaviness from Brazilians

New Game Round-up: Heroes by the Dozen, Haikus by the Chosen, and Heaviness from Brazilians
Board Game: Twelve Heroes
I email myself tons of notes and links, partly because my memory is bad and I need to have something in writing in order to take action and partly because I see so many games that I need breadcrumbs to follow later for these posts. Sometimes, though, those breadcrumbs lie for months without being picked up again. Time to finally look at some of the titles that caught my eye in the first half of 2016, then went untouched:

• I ran across Twelve Heroes from Takashi Sakaue, Masato Uesugi, and Product Arts in April 2016, for example, and the game was available at Gen Con 2016, but I forgot to look at it more closely during that show. Maybe next year? Especially since Catch Up Games will release a French version of Twelve Heroes in 2017. Here's an overview:

Quote:
In the two-player game Twelve Heroes, players are landlords who lead twelve units and aim to obtain land cards which are located in three regions. These land cards give you victory points, and the first player who has gained seven points wins.

Before the game begins, players choose twelve unit cards to construct a deck of their own. On your turn, you execute four phases: control, maintenance, income, and military. Military is the most important phase in a turn, during which you can muster, deploy, or move your units. You can also gain food. You consume action points to execute these actions. You need food to muster units and activate them. Managing food and maximizing synergies of units are the keys to winning the game.
Board Game: Blade and Brush
Board Game: The Teind
• In March 2016, following the fulfillment of its Kickstarter campaign, Arcana Games released Blade and Brush from Eugene Fasano, "a simple yet intellectual game of shared storytelling through the medium of haiku". In more detail: "Players take on the roles of unique, self-defined characters such as wandering monks, plucky adventurers, and questing warriors. Throughout the game, as the characters journey, they encounter a series of dilemmas. Using poems to solve problems, help people, and get into trouble, the players must collaborate and compete to weave the most entertaining story."

The Teind, in which you control a fairy faction, is the only game I've seen that uses baby teeth for currency, but publisher Nacho Head Games has vanished from The Game Crafter, which seems to have been the only outlet for this company. Checking with the designer to see whether the baby teeth might pop up somewhere else.

Mothership Game Studios plans to debut in 2017 with Rick Perez' Outer Gods and Interlopers, another take on the "cultists trying to complete rituals and bring all-powerful gods to Earth" genre, with players being either cultist or investigator and trying to complete/foil rituals by adding components from their hand to what's being attempted during the current round.

Board Game: Gamecraft
Gamecraft is a title in the works from Felipe Biscaro and Brazilian publisher FunBox Jogos that artist/art director Luis Francisco describes as "HEAVY". Here's an overview of gameplay, with more details from Francisco in this BGG thread:

Quote:
Create the video game of your dreams! In Gamecraft you are in charge of a digital games studio, contracting employees with differing expertise and competing to find out who is the best game developer from Games S/A.

Start small, upgrade your studio and crew, buy improvements, and train your professional squad with new abilities. Choose which production areas to focus on because that's the only way to develop games by the deadline, create fandom, and get the best ratings in game magazines and at events. Gamecraft is a worker placement game with different levels of workers, many game combinations to create, and great visuals. Live three years of a game studio developing from small to complex games!

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