New Game Round-up: Grab More Things in the Jungle, Play with More Skulls on the Table & Snatch More Sweets than Anyone Else

New Game Round-up: Grab More Things in the Jungle, Play with More Skulls on the Table & Snatch More Sweets than Anyone Else
Board Game: Jungle Speed: Safari
• With all the focus on Spiel 2013 — and that's certainly what's occupied most of my time, with 375 listings now on the Spiel 2013 Preview and many more still to come — it's easy to forget that some games are just published and sent to stores. Yes, really! No special time in the sun at big conventions, but instead a more direct trip to retailers and potential buyers. One such game, for example, is Jungle Speed Safari, the next iteration in the Jungle Speed line from designers Thomas Vuarchex and Pierrick Yakovenko, with Asmodee releasing this game in September 2013. What's new in this release?

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The core gameplay is the same, with players turning over cards from their personal stacks one by one in front of themselves and reacting when certain cards or combinations of cards appear, but Jungle Speed Safari features five wooden totems to grab instead of one, and you interact with them in different ways, with every card that's revealed possibly triggering an action. If a player reveals a hungry animal card, for example, all players must race to grab the appropriate totem to satisfy the animal. Whoever grabs that totem adds the hungry animal card to his score pile.
Board Game: Jungle Speed: Safari

Board Game: Skull
• In addition to illustrating Jungle Speed Safari, Thomas Vuarchex has provided the artwork for another September 2013 release: a new version of Hervé Marly's Skull & Roses from Lui-même, now titled simply Skull. Gameplay remains the same as in the original game:

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Skull is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two succcessful challenges wins the game. That's all. Skull is not a game of luck; it's a game of poker face and meeting eyes.
The art, however, is hypnotically gorgeous. To see all of the images revealed so far, head to this page on the Skull Facebook site.

Board Game: Skull

The three images for voodoo tiles

Board Game: Trick or Treat
• Okay, while not specifically Spiel 2013 releases, both of those titles will likely be available in Essen. Let's look now at a title that definitely won't be there: Patrick Leder's Trick or Treat, which he funded via Kickstarter in late 2012, shipped to backers in mid-2013, and is now selling on his own while trying to get distribution. Here's a summary of the gameplay:

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Relive your childhood with the simple rummy-style game Trick or Treat. Run around in your favorite costume and collect treats from your neighbors. As soon as you have a complete set of candy, dash home before your friends can and turn the treats in for points – but be careful as a bully is roaming the streets and has an eye on your candy. No Halloween memory would be complete without the haunted house. Lure your friends inside to make your victory that much sweeter...
Leder sent me a copy of this game, and while I've played it only once so far, the description hits the mark of it being a relatively straightforward set-collection game in which the treat targets are constantly changing as players cash in their collections. You're bouncing around the neighborhood trying to get your hands on as much as you can, while also focusing on getting matching treats as they're more likely to let you score.

Board Game: What Would You Do for a Klondike Bar?
• As I do every so often, let's dip into the mainstream game category for a moment to examine What Would You Do for a Klondike Bar? from U.S. publisher All Things Equal, Inc. Here's a summary of the gameplay:

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What Would You Do for a Klondike Bar?, subtitled "The Original Game of Minor Skill and Major Will", transforms the advertising jingle for a frozen treat into a game that challenges players to do wacky and potentially embarrassing things.

On a turn, the active player rolls the challenge cube, then chooses one other player to participate in this challenge, which is a theatrical challenge (e.g., ask someone on a date while grunting like a caveman), a creativity challenge (e.g. think of a new use for bacon), or a speed challenge (e.g. write down three TV shows that start with your first initial). In the first case, the opponent acts, then the active player follows; in the other cases, players have thirty seconds to complete the challenge. In the speed challenges, the first player to complete the challenge wins, while in the others the remaining players vote on who completed the challenge in the best way. Ties are possible.

The player or players who win the challenge roll the flavor die once or twice, winning one of the six flavors of Klondike bars if they're lucky or stealing a flavor from someone else who is unlucky. The first player to collect all six types of bars wins.
You have to collect six types of Klondike bars in order to win the game?! That's a bit of a stretch for a product tie-in, but I guess it'll do, assuming that you have any nostalgic fondness for the advertising jingle, but the question is hardly on the level of a "What Would Jesus Do?" My standard response to the jingle or any such ludicrous question? <gruff voice> "I'd kill a man." </gruff voice>

Eric Poses, president of All Things Equal won't truck with any such nonsense, elevating the question to Buddhic levels of contemplation by way of Don Draper: "A Klondike bar is the ultimate symbol for everything we crave, but which we can only obtain through sheer will and determination." Or, you know, by spending eight bucks for a 24-pack at Sam's Club.

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