In Deep Vents, players each control their own hydrothermal ecosystem to which they add new life and geological features each turn, competing to survive in the unforgiving depths by being efficient and preying on nearby systems with a host of strange and deadly predators.
Start each turn by drafting a tile from the five on display — placing one archaeon, the currency of the game — on each tile you skip. Place this tile adjacent to each other tile in your ecosystem, then either grow or trigger each tile in your ecosystem, moving through them from top to bottom, left to right, and growing or triggering them individually as you like. When you grow a tile, you place archaea on it, whether a set amount or a varying number depending on other tiles in your ecosystem; when you trigger a tile, you remove archaea from it to carry out its unique effect: attacking opponents, gaining shells to defend against attacks, moving archaea to your personal supply, and decimating tiles, which leaves them as nothing but a heat source for the remainder of the game.
If you ever need to discard archaea due to an attack and cannot do so, you must take a shortfall token and ten archaea, then discard archaea as needed. On your turn, you can pay ten archaea to remove a shortfall token — which you want to do because as long as you have one, you can draft only the first tile on display. If you end your turn with two shortfall tokens, you're out of the game.
The game ends if only one player remains in play (with that player winning) or after eight rounds, with players scoring points for archaea and shells in reserve and archaea on tiles. In this case, whoever has the highest score wins.
• Studio71, best known for The Binding of Isaac: Four Souls and Half Truth, is currently working on a card game for the Netflix series The Umbrella Academy, which originated in 2007 as a comic book series from Gerard Way. The card game is scheduled to launch in 2020.
• Cartographers: A Roll Player Tale from Jordy Adan and Thunderworks Games has been a huge success since its debut in the second half of 2019, and Thunderworks has more map-drawing coming your way.
Cartographers Heroes will be a standalone expansion with new scoring cards, discovery cards, and ambush cards that you can play on their own or mix with the components of the original game for greater variety from game to game. What's more, players will discover heroes as they map the landscape, and these heroes can help destroy monsters.
Cartographers Heroes will be hitting Kickstarter in Q4 2020, along with three map packs that can serve as expansions for either standalone base game: Map Pack 1: Afffril: Plane of Knowledge, Map Pack 2: Nebblis: Plane of Flame, and Map Pack 3: Undercity: Depths of Sabek. Each map pack has a unique map, mechanisms unique to itself, and a few new cards themed to this setting.
Pegasus Spiele, which debuted the German version of the game (Der Kartograph) at SPIEL '19, notes that it's sold out two print runs of the game so far, with the third printing due out in May 2020, with these newer titles additions to the Cartographers family scheduled for release in 2021.