New Game Round-up: Gen Con 2014 — Japanese Arcatypes, French Barbarians, U.S. High Command & Alien Invaders

New Game Round-up: Gen Con 2014 — Japanese Arcatypes, French Barbarians, U.S. High Command & Alien Invaders
Board Game: Arcatype
• Gen Con has become a far more international convention over the past few years, with many European publishers now previewing or debuting games at that con instead of waiting to show them off at Spiel in Essen, Germany. Well, at least one Japanese publisher is also making the leap to Indy, with Moonisland Factory debuting at Gen Con 2014 in August with Yazuki Wolf's Arcatype, which debuted in Japanese at Tokyo Game Market on June 1, 2014. Here's an overview of the game, with full rules to come prior to the show:

Quote:
Arcatype is a combination of elements from strategy card games coupled with tactical-based unit placement on a hexagonal map with a number of capture points for players to fight over.

Each turn, a player can summon a unit from his party onto the battlefield, evolve a unit already on the battlefield, move and attack with any units on the battlefield, or use a powerful spell card from the Arcana deck. Arcana cards are based on the Major Arcana cards of the Tarot, and each card has a powerful spell effect that you can play at any time to help turn the battle in your favor.
Lots of card images are posted on the game's Facebook page, as well as a request for assistance during Gen Con. Who wants to help out the new guy?

Board Game: Conan
• In an April 2014 BGGN post, I included a brief description of a Conan-based game from designer Frédéric Henry and new publisher Monolith. Many more details about Conan: The Legend are now available, but to set the stage before we get to them, let's see the game description:

Quote:
Conan: The Legend, based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard's vision.

Each game is a scenario, played on a map. There will be several maps — Pict Village, Underground temple, Tavern, Pirate ship, etc. — and each map can have several scenarios set on it. The game is fast, one hour approximately. It's possible to play several scenarios in a campaign, but you can also play each scenario individually. There will be a dozen playable scenarios in the base box.

At the beginning of a scenario, players choose their team (Conan and two or three other heroes). The Opponent gathers all the miniatures (picts, Necromancer, skeleton warriors, monsters, etc.), tokens, cards from the chosen scenario. The game usually plays in a limited number of turns (ten, for instance). Each scenario can have very different objectives: find the princess captured by picts and hidden in a hut and leave the camp before the pict hunters return; find the magical key to open a sealed door, steal the jewel and leave; kill the Necromancer by the end of turn 10; survive by the end of turn 10; escape the prison; etc.

During their turn, the heroes can activate or rest. If they activate, they can spend their "energy gems" to do all sorts of actions: move, fight (melee or distance), defend, pick a lock, reroll, etc. If they rest, they can move a lot of gems from their "spent" box to their "available" box. When they take an action, they throw a number of dice equal to the gems they put in their action. There are three different kinds of dice: yellow (the weaker dice), orange (medium) and red (strong), each character having a color based on their specialty: Conan throws red dice in combat while the Sorcerer throws yellow dice in combat; the thief throws red dice in Manipulation actions, while Conan throws orange dice; etc. Each player can have equipment cards (armor, magic potions, weapons, etc.) which give them bonuses on their dice rolls.

The Opponent plays differently. He uses a board with eight slidable tiles, plus his own Energy gems. Each tile corresponds to one unit (1 to 3 miniatures) on the game mat, and all of the miniature abilities are written on this tile (movement, armor, attack, special abilities). The tile position on the board corresponds to the numbers 1-8. The Opponent has a pool of energy gems and each time he activates one unit, he needs to spend a number of gems corresponding to the tile placement: tile #1 costs 1 energy gem, tile #2 costs 2 gems, etc. Whatever tile the Opponent chooses to activate, he spends the corresponding energy cost, then takes the tile out and moves it to the end of the sliding track: If he wants to activate this unit again, it will cost him 8 gems. The Opponent can activate two tiles, and he regains only a certain number of gems each turn (depending on the scenario).

In a typical scenario, the heroes need to accomplish something and the Opponent wins if the heroes fail to reach their objective — but in some scenarios, the Opponent has his own objectives and the Heroes win if they prevent him from accomplishing his goal.
Now for the details: First, designer Frédéric Henry will be at Gen Con 2014 to demo the game, test scenarios, and get feedback. A Kickstarter campaign for Conan: The Legend will run in late 2014 with the intention of releasing the finished product at Gen Con 2015. (The first title on the Gen Con 2015 Preview, which I've just now started behind the scenes!)

Erwin Hascoët, who founded Monolith with Henry and Erwin's brother Loïg (with the Hascoëts also running Bombyx), notes that Adrian Smith is the game's primary artist. "He is drawing all the characters and the covers and other illustrations," says Hascoët, "but we asked other artists to draw their vision of some characters like Conan, so for example Kekai Kotaki (Guild War 1 & 2) is making an armored Conan. Concerning the sculptors, we have Yannick Hennebo, Grégory Clavilier (Rackham, Warmachine, Smog 1888, and so on), Jacques-Alexandre Gillois, Stéphane Nguyen and Stéphane Simon working on the minis, and some others will join us. We will have 101 miniatures inside the box."

Finally, Itai Perez (who first alerted me to threads about the Conan game on French forums) has played the prototype a few times and has been posting summaries of those sessions in this BGG thread.

Board Game: Level 7 [Invasion]
• I linked to a promo video for Privateer Press' LEVEL 7 [INVASION] in March 2014 and now a full rundown of the game is available, with copies appearing at Gen Con 2014 in August:

Quote:
The year is 2020. The world hovers on the brink of annihilation. Preceded by a devastating orbital attack, a warlike alien race known as the Hydra has besieged the planet, their invasion force carried on enormous drop ships that dwarf city blocks and rain devastation from above. The Hydra’s ultimate goal is to eradicate the last survivors of their ancient nemesis, the Ghin, an alien race that has taken refuge on Earth. Humanity is caught in the apocalyptic crossfire. As widespread panic grips the populace, governments topple, economies crumble, and order dissolves. In these desperate days, mankind’s only hope lies with the Ghin and one of their most brilliant minds: Dr. Cronos, a being as guilty of atrocities against humanity as those who hunt him.

LEVEL 7 [INVASION] is a standalone semi-cooperative game of global strategy set in the LEVEL 7 universe that follows the events of LEVEL 7 [ESCAPE], LEVEL 7 [ESCAPE]: Lockdown, and LEVEL 7 [OMEGA PROTOCOL]. As the planet is battered by the Hydra's relentless assault, you'll control Earth's desperation-forged coalitions in an effort to turn back the invasion. But soldiers aren't enough. You and your allies must manage your resources carefully to combat the threats of hysteria, famine, and population loss as well. Endure long enough, and you might buy the time for Dr. Cronos to develop the advanced weaponry required to defeat the invading Hydra. The survival of the human race depends on your next move!
Board Game: Warmachine: High Command – Faith & Fortune
• Also coming from Privateer Press in time for Gen Con 2014 is a new standalone game in its Warmachine: High Command deck-building line: Faith & Fortune. If you're familiar with Warmachine or High Command, the following description will make far more sense to you than it does to me:

Quote:
As the fires of war engulf western Immoren, the call for great leaders has never been stronger. The Retribution of Scyrah and the Convergence of Cyriss muster their forces to wage war on a new scale. Mercenary armies of the Highborn Covenant and Four Star Syndicate sell their services to the highest bidder, while also pursuing their own larger agendas. Take command of these four new factions in their battle for dominion over the Iron Kingdoms! Will you lead your faction to victory, or be crushed by the military might of your rivals?

The Warmachine: High Command – Faith & Fortune core set introduces four new factions: Retribution of Scyrah, Convergence of Cyriss, Highborn Covenant, and Four Star Syndicate. This core set is a standalone deck-building card game with everything 2–4 players need to play and can be customized with expansion releases for the included factions. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren!
• To close, here's a teaser for the box and some of the components of AEG's premium base set for Doomtown: Reloaded, with both this item and the regular base set due to debut in August at Gen Con 2014:

From gallery of W Eric Martin

In this BGG thread, AEG's Todd Rowland notes that the premium base set is a limited edition item, albeit not because they planned it that way. "We were somewhat taken aback by the big reaction to the game, and this Premium Set was pretty pricy to produce, so we were conservative in how many we made," writes Rowland. "We will have it on sale at Gen Con and a few other large shows we will be at this year. The supplies will however be limited, and we will be unable to allow preordering or reserving them. An additional amount of these Premium sets will be made available to retailers around the world to sell to their customers, based on their carrying the basic set." If demand remains high, Rowland says that AEG will produce more premium sets, but that depends on how quickly and how much the sets sell in both versions.

Related

Crowdfunding Round-up: Chicago Express, Copper Country, Luchador & Twilight Struggle

Crowdfunding Round-up: Chicago Express, Copper Country, Luchador & Twilight Struggle

Jun 10, 2014

Kickstarter — bringing you projects that otherwise would have had no chance at success! You know, like a top 200 game or a digital port of the #1 game on BGG...Origins is almost here!!! I love...

New Game Round-up: Titans Threaten Mankind, Boomers Settle Oklahoma & Cartoons Animate Fluxx

New Game Round-up: Titans Threaten Mankind, Boomers Settle Oklahoma & Cartoons Animate Fluxx

Jun 10, 2014

• In March 2014, U.S. publisher Looney Labs announced that it had signed a licensing deal with Cartoon Network to create themed versions of its existing games, with Regular Show Fluxx being the...

New Game Round-up: Car Wars and Tile Chess Return, Revolution Adds Anarchy & China Awaits Unifying in ZhanGuo

New Game Round-up: Car Wars and Tile Chess Return, Revolution Adds Anarchy & China Awaits Unifying in ZhanGuo

Jun 09, 2014

• Steve Jackson Games continues to advance toward a full reboot of its Car Wars combat game of vehicular mayhem with the announced October 2014 release of the Car Wars base set, which SJG...

Designer Diary: Subdivision, or Designing From The Bits Up

Designer Diary: Subdivision, or Designing From The Bits Up

Jun 09, 2014

The IdeaI was driving home from work and designed the basics of two new games in my head.I had just mentally put away a game that I had been working on actively for the better part of a year,...

Crowdfunding Round-up: Evolutionary Progress, Multiples of 49, Sketchy Battles & Much More

Crowdfunding Round-up: Evolutionary Progress, Multiples of 49, Sketchy Battles & Much More

Jun 08, 2014

• Designers Agnieszka Kopera and Andrei Novac from NSKN Games offer a new take on the civilization genre with Progress: Evolution of Technology, which is due out in October 2014 for both...

ads