New Game Round-up: Free the Maiden, Engage in Sabotage, Battle Hell, and Become a Cosmic Spirit

New Game Round-up: Free the Maiden, Engage in Sabotage, Battle Hell, and Become a Cosmic Spirit
Board Game: Sabotage
• I don't know all that I missed at PAX Unplugged in late 2018, but I do know that I missed out on playing Tim Fowers' Sabotage, co-designed by Jeff Krause and due out in April 2019 from Fowers Games. I know this because I talked with Fowers briefly at the show and made a mental note to visit his area, then misplaced said note almost immediately. Physical notes, Martin! That's what you need!

In any case, here's an overview of this 2-4 player game that bears a 60-90 minute playing time:

Quote:
Sabotage is a game of team stealth tactics. Two teams compete, with spies trying to save the world and the villains trying to stop them. Spies must be clever and quiet, while the villains must deduce and hunt.

The game is played on a 4x4 grid. Both teams have their own copy of the map, separated by a divider. Four dice are rolled each round, and all players program their moves simultaneously by spending those dice. The villains execute their programmed moves first, followed by the spies. When spies take a move action, they must announce some information about their location to the villains, who use this to deduce and track the spies. Both sides have the ability to unlock new tools and get access to more dice each round.

To win, the spies must hack eight times before the villains hit them five times with their weapons.
Board Game: Fields of Fortune
Board Game: Fields of Fortune: Overlords & Legends
• In December 2018, designer Bryan Johnson plans to release the press-your-luck card game Fields of Fortune, along with its Overlords & Legends expansion, through his Frost Forge Games brand. In the game, players either hire mercenaries from the field of available cards or flip cards from the deck into the field until either they stop, the field has eight cards, or the barbarians in the field have at least five strength, in which case the player's turn ends immediately. If this doesn't happen, the player can add up to three revealed cards to their city, with these cards scoring in various ways once the deck runs out and the game ends.

• Singapore designer/artist/self-publisher David Goh ran a Kickstarter campaign in Q3 2018 for the Jack Kirbyesque-sounding Endogenesis, a 1-5 player game that puts you in the role of cosmic creator. The finished production of the game is due out in October 2019, and here's an overview of the setting and gameplay:

Quote:
You and your companions are cosmic spirits in an alien, infant universe. Seeking more, you opened breaches to other realms, setting lose a pandora's box of chaos, knowledge and wonder across your reality. These new experiences confer upon each of you new emotions and varying abilities, blessing you with individualism...while cursing you with differences. Before long, you all turn on each other, descending into a battle royale that will not stop until one finally ascends to godhood.

Endogenesis is a competitive arena-styled card game. Collect skills from the Realm of Knowledge to customize your character with different powers, and upgrade them with shards that you can earn by defeating your enemies. Also joining the fray are vicious monsters from the Realm of Chaos. The most powerful of these are called Legendaries; killing them rewards its slayer with a prism. Be the first to collect three prisms and you win!
Board Game: Endogenesis


Board Game: The Maiden in the Forest
Todd Sanders' The Maiden in the Forest, first self-published through his Air and Nothingness Press, has been picked up by Button Shy for release in January 2019. Here's an overview of this solitaire game:

Quote:
Long ago, a maiden mage was trapped in an enchanted forest ring. Through her cunning, and with the help of four magic objects, she attempts to escape her fate.

The Maiden in the Forest is an 18-card solitaire game using only cards. The object of the game is to rotate, then turn over, each of the twelve tree cards from their blooming to dormant side. To begin, shuffle the twelve tree cards and place them in a ring like a clock face with their blooming side revealed and the trunks pointing towards the center of the ring. Each card also shows one of four objects. Place the maiden card inside the ring at the 12 o'clock position. Set the four object cards to one side.

Each day, you shuffle the four object cards, then draw the top card. All tree cards with this object may not be touched by the player during this cycle of day and night. You then take the remaining three object cards and use their actions to swap the positions of the tree cards allowed to be touched, keeping their current orientations.

Each night, you may now rotate blossoming tree cards with matching colors or matching objects that you are allowed to touch. Cards are rotated so that their trunks point outward from the ring. Cards previously rotated can then be turned over so that their dormant side is showing. Cards must be rotated (either clockwise or counter-clockwise) or turned over to their dormant side in accordance with the three patterns on the other side of this card. You may use each of the patterns only once during this night, but you may use them in any order you choose.

End the night by moving the maiden card one position in the ring clockwise. If you turn each of the twelve tree cards to their dormant side before the end of twelve clock cycles of day and night, you win your freedom.
Board Game Publisher: 3-headed dog
• Let's end with a video overview of WARIGIN, a three-player game (that works with two as well) from Christian Sauer of 3-headed dog. I didn't record as many individual game overviews at SPIEL '18 as in years past, instead focusing my time on coverage of non-game-specific issues in the industry, but I liked Christian's pitch of the game, so here we are.

In WARIGIN, you have Heaven, Hell, and the Void competing for dominance over the tiny hexagonal landscape, with players bidding for special cards in order to go it alone against the other two forces to see who's going to win out.


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