![New Game Round-up: Flicking Plastic, Building Spires, and Outlasting the Competition](https://cf.geekdo-images.com/_jDMvzPrnVryjx2wLM4uWg__thumb/img/TGx-yfzSK-isrwDCGxGVlHGJmRQ=/fit-in/200x150/filters:strip_icc()/pic3021671.png)
• Corné van Moorsel of Cwali has teased his next release: a tile-laying game in which players build a wildlife park without cages or fences. Van Moorsel's short description: "Each animal has its own requirements for its surrounding landscape (grass/bush/rock/water). Further you can improve the value of your park by flora, watchtowers, trek tours, ziplines and extra entrance roads."
• To continue with the theme of shooting things, we have Dead Last from Matthew Grosso, Andy Patton and Smirk & Dagger Games, with this title due out in June 2016. An overview:
Spires combines hand management, set collection, and trick-taking into a 25-minute game. Players compete for cards in different markets to try to build out their tableaus.
Every player aims to fill their tableau with spires of each type but must be careful not to add more than three of any one type of card. Once the spire exceeds three cards, all cards of that type become a penalty to their final score.
Competing for cards can be tricky as rival builders can force you to take cards that push you over the three-card limit, but not to worry! You can also win cards that allow you to discard or swap cards.
The builder with the most points, including spires and bonuses (special cards, icon majorities, etc.), wins!