New Game Round-up: Fighting Zombies in a World War, Mining with Kramer and Kiesling & Creating (Or Not) Two-Headed Dragons

New Game Round-up: Fighting Zombies in a World War, Mining with Kramer and Kiesling & Creating (Or Not) Two-Headed Dragons
Board Game: World War Z: The Game
Board Game: World War Z: Card Game
• U.S. publisher University Games has a pair of games on the market tied into the World War Z movie due for release in June 2013: World War Z: The Game and World War Z: Card Game. Here are short descriptions of two releases for those who want to explore yet more zombie games:

Quote:
A pandemic is sweeping across the globe. Playing as one of six elite military or CIA personnel roles, you must race against time and around the world, with one mission: survive and prevent a zombie apocalypse!

Players start World War Z: The Game in North America and spread out across the world to battle Zombies (or "Zs") using a combination of weapons, tactics, and unique abilities. Work together, and choose wisely how boldly to strike at the zombie hordes. Being too timid may result in the entire world becoming overrun, but act too aggressively and you could be overwhelmed by zombies and turned against your allies by becoming a Z yourself.

Zombie hordes appear in four different strength levels, and you can defeat them with the right combination of strategy and luck, using the six-, eight-, ten-, and twelve-sided dice included. The starting layout is random so that no game is the same twice! Will you succeed in clearing the world of Zs, or will you become one of the infected?
Quote:
A zombie outbreak has gripped the entire world. In World War Z: Card Game you want to be the first to secure your home continent against the zombie threat by using weapons and soldiers, including special Elite Forces. Draw cards from the deck to defend your continent with these allies, or with sets of weapon cards, including vicious axes, crowbars, and lobos. Use powerful Raging Zombies to prevent your opponents from reaching their goal. Survive the pandemic and reclaim your continent from the Zs to win the game!
Board Game: Touché
• In the category of old made new, University Games has released a new version of the two-player abstract strategy game Touché. For those who never saw this game in their youth, in Touché you're trying to place four of your pieces in a row, but the game board has magnetic strips underneath it that will flip the metal disc inside a piece from one color to the other. Keeping track of what flips where is key as you try to maneuver pieces into place. Man, with University republishing Touché and Daft Punk releasing the finest disco album in decades, I better break out the plaid pants to contribute to this 1970s revival.

• In a report on the annual Spielewahnsinn convention in Herne, Germany, BGG user R.A. Vinck describes the Kramer/Kiesling design Glück Auf, coming from eggertspiele in time for Spiel 2013 in both a regular edition and "a limited wooden collector's edition". Here's a summary of the gameplay:

Quote:
Glück Auf, named after a greeting German miners use when wishing one another luck, has players sending meeple miners underground to dig tunnels and acquire coal, which comes in four levels of quality and which is used to fulfill contracts.

The game lasts three rounds, and in each round players take turns placing their workers on action spaces; you can go on a space occupied by another player, but you need to place additional workers in order to do so. Each player has an individual elevator shaft, and he'll need to use workers to extract coal and bring it to the surface, while also competing for contracts and scrounging for cash in order to do everything else that needs to be done!
Board Game: Kohle & Kolonie
• In his Herne report, Vinck also describes Matthias Cramer's Rococo (also coming from eggertspiele), Uwe Rosenberg's "Glashütte" (a working title from Lookout Games), and Thomas Spitzer's Kohle & Kolonie (Spielworxx), with a much more detailed description on that game page.

• In preparation for its release of Among the Stars: The Ambassadors in late 2013, Greek publisher Artipia Games is conducting an experiment in which BGG readers will collectively design a promotional card for Among the Stars that will be available at Spiel 2013 in October.

• Designer Néstor Romeral Andrés has released the two-player game Hong through his nestorgames publishing house. Here's a summary of the gameplay, the rules for which barely exceed this write-up:

Quote:
Hong, named after a two-headed dragon in Chinese mythology, is a tile-laying game of asymmetrical goals for two players. Two players – MORE and LESS – share a common pool of identical squared pieces depicting two dragon heads and one dragon segment. A hong is a straight line of one or more segments with a dragon head on each end. The MORE player must create as many hongs as possible, while the LESS player must prevent that many hongs from being created. Note that open-ended dragons or pairs of heads with no segments in between them are not hongs.
Board Game: Hong

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