New Game Round-up: Experience Another Revolution for Junta, Dream of Being a Food Chain Magnate & Colonize with Dice for the Galaxy

New Game Round-up: Experience Another Revolution for Junta, Dream of Being a Food Chain Magnate & Colonize with Dice for the Galaxy
Board Game: Junta
• The publication history of Junta from designers Eric Goldberg, Ben Grossman and Vincent Tsao feels like a mini-lesson in the nature of juntas themselves, with the publisher name and graphic design changing on the box from decade to decade but the core content — the power brokers, if you will — staying the same. No matter who is standing on the balcony, the ones pulling the strings remain the same.

Okay, maybe it's just me. For those not familiar with Junta, which is being newly released in English by Alderac Entertainment Group based on the 2013 redesign by Pegasus Spiele, here's an overview of the game:

Quote:
Players represent various office holders in the ruling Junta. Depending upon his office and the various cards he holds, each player has a certain number of votes. These are important as they must first elect El Presidente and then vote on the budget that he proposes. Here's where it can get sticky. El Presidente draws cards face down from the money deck (which varies in denomination from $1 to $3) and must propose a budget for the year, distributing the money as he sees fit amongst the various offices. Of course, loyalty to him is usually rewarded, while those pesky "thorns in his side" are usually cut off completely. The beauty of all this, though, is that El Presidente can — and most always does — keep some of the loot for himself. And since no one but he knows the value of what he drew, no one knows how much he's keeping. Suspicion is always keen.

Players may attempt to assassinate the other players by guessing where they will be from among five locations. Players who successfully assassinate another player take that player's money, as the only safe money is the money that has been deposited in a Swiss bank account, and the only way to get to the bank is to survive the assassination round.

If the players are unhappy, and there is an excuse, they can call for a coup, where the opposition players seek to take control of a majority of the power centers. Rebel players control the forces of the role which they were assigned (e.g. army, navy, air force), and players loyal to El Presidente do the same, seeking to control the strongholds until the rebellion is quelled.

The goal is to amass the greatest wealth secreted away in your Swiss bank account.
Junta will debut at Gen Con 2015 and be available through retail outlets in August 2015.

Board Game: Junta

Board Game Publisher: Spielworxx
• Uli Blennemann of Spielworxx has announced that in 2016 he'll release a new title by La Granja designers Andreas Odendahl and Michael Keller that bears the working title of Dice for the Galaxy. (Update, Apr. 27, 2015: Due to the fevered response from people in this post and elsewhere, the working title for this game has been changed to Solar 3X.) Keller offers this short description of the game:

Quote:
All known advanced civilizations of the galaxy are on the verge of awakening to expand into the endlessness of space. Only a few resource-rich or habitable planets remain, however, so the intergalactic race towards colonization has begun to advance through all available means. Exploit your planets and develop carefully because too much pollution will slow you down. Build up valuable resources, develop advanced technologies, and be a pioneer of space flight into the far reaches of the galaxy.

The player who has colonized the most valuable planet at the end of this race and is the most technologically advanced civilization collects the most sun points and wins the game.

Solar 3X is a fast-paced and strategic civilization game, with a novel dice-draft and resource-management mechanism.
• Blennemann also notes in passing that the second edition of La Granja should be available shortly. Pearl Games, which is releasing the game in French, has stated that it expects the game to be in stores approximately May 8, 2015. Stephen Buonocore at Stronghold Games expects to have the English language edition of La Granja available in July 2015.

Board Game Publisher: Splotter Spellen
• In a round-up of prototypes being shown at the Gathering of Friends, I linked to a long-distance shot of Food Chain Magnate from designers Jeroen Doumen and Joris Wiersinga, who publish as Splotter Spellen, but I didn't include any details of the game. Shame on me. Here's an overview of the game, followed by two pics from Doumen of the prototype:

Quote:
"Orange juice? They want orange juice? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden." The new management trainee trembles in front of the CEO and tries to politely point out that... "How do you mean, we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don't pay them any real wages. I did not go into business to become poor. And fire that discount manager, he is only costing me money. From now on, we'll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!"

Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.
External image

One meeeellion cards...


External image

Related

Links: Nominations for the Origins Awards and Dice Tower Awards, Card Smooshing & More

Links: Nominations for the Origins Awards and Dice Tower Awards, Card Smooshing & More

Apr 22, 2015

• Nominations have dropped for the 2015 Origins Awards, and arguments about which games have been overlooked or unjustly elevated are already underway. Here are the nominees from a few of the...

Designer Diary: Temple of Elemental Evil, or Crafting the Story of the New D&D Adventure System Game II

Designer Diary: Temple of Elemental Evil, or Crafting the Story of the New D&D Adventure System Game II

Apr 22, 2015

Dungeons & Dragons: Temple of Elemental Evil Board Game is the first major board game I've worked on in my career. Fortunately, I got to work with Peter Lee, who has been on the design team for...

Convention Preview for Tokyo Game Market • May 2015

Convention Preview for Tokyo Game Market • May 2015

Apr 21, 2015

Game Market takes place in Tokyo on May 5, 2015 — two weeks from the date of this post — and BoardGameGeek will have a presence at the show in the form of me running around to grab whatever...

Five Tribes Welcomes a Sixth Thanks to The Artisans of Naqala

Five Tribes Welcomes a Sixth Thanks to The Artisans of Naqala

Apr 21, 2015

Not long after Days of Wonder announced the replacement of slave cards in Bruno Cathala's Five Tribes with fakir cards, the publisher has announced an expansion for the game — the first...

Designer Diary: Temple of Elemental Evil, or Crafting the Story of the New D&D Adventure System Game I

Designer Diary: Temple of Elemental Evil, or Crafting the Story of the New D&D Adventure System Game I

Apr 21, 2015

I like everything I do to be an improvement on what I've done before. That means I study a lot, and often in directions that don't immediately apply to board games. For Dungeons & Dragons: Temple...

ads