Here's an overview of Neko Harbour: The Card Game:
Neko Harbour: The Card Game is a strategy card game for 2-4 players. Each game lasts three periods, and each period comes with a mid-game scoring. Each period consists of two phases: the drafting phase and the action phase.
During the drafting phase, players take cards from the display until they have six cards in hand, then discard one card from hand for income.
During the action phase, players take turns playing a card from hand to build a personal shipping lane until all cards have been played. With these cards, players can get resources, move ships, trigger special actions, and (probably) take free actions.
The most intriguing part of the game is that players need to build three shipping lanes with cards and create ideal combinations between the cards as two cards create a hub that provides players with a bonus when ships cross it. Additionally, players should acquire enough licenses for their journey to go smoothly. After three periods, the player who has the most penguin points wins and is clearly the one who saw the most penguins in the Antarctic.
In Polynesia, players must save their tribe members from the dangers of the volcano by taking them to the islands that will give them the most points. At the same time, players must try to reach the objectives set by the tide cards, which will vary from one game to another. To succeed, players must collect resources in the form of fish and shells that will allow them to explore new sea routes, use the routes of other players, and sail from one island to another.
Polynesia is played in rounds, and each round is divided into two phases. In the action phase, each player has three turns in which they can perform one of three actions: sail, explore, or populate and fish. In the maintenance phase, the volcano activity is checked for activity, and each player can collect resources depending on the islands where they have tribe members.
PHALANX plans to launch a Kickstarter campaign to fund Domination, which in its words "fixes all the important issues" about the original design. No details yet on what differs from the original Mini WWII, an overview of which you can watch here, but here's a summary of the new design, which will be released in 2021:
World War II was a diplomatic, military, and industrial "total war". Fought on the land, at sea, and in the air, it required mobilization of every imaginable resource. In Domination, a strategic, card-driven, area-control game playable with two players (or by three or four players in two teams), you shall harness your industries to develop new weapons, seek the support of neutral nations, form and fund massive partisan armies to resist hostile occupation, break the enigmatic enemy codes, and plan and execute military operations that will sweep across continents and oceans. Balance these tasks and make this your finest hour!