New Game Round-up: Dungeon Twister: The Card Game, The Capitals & White Goblin Games' Late 2013 Line-up

New Game Round-up: Dungeon Twister: The Card Game, The Capitals & White Goblin Games' Late 2013 Line-up
Board Game: Dungeon Twister: The Card Game
• Designer Christophe Boelinger has been twisting his most famous creation in new directions, and in August 2013 he plans to release Dungeon Twister: The Card Game in the U.S. and Europe, with the game debuting at Gen Con 2013 in the U.S. Here's a brief description of the game:

Quote:
Dungeon Twister: The Card Game is a two-player-only take on Dungeon Twister with the entire game converted into cards. As in the original game, players in Dungeon Twister: The Card Game build a team from the characters and objects available to them, then head into the maze to try to make their way to the opposite side, avoiding – or taking out – the opponent's characters along the way.

Before starting the game, players choose a scenario card that details the number of rooms in the maze and the number of characters and objects each player uses. With the scenario cards, players can learn the game progressively, starting with the easiest scenario – which uses 2x2 rooms and starts each player with two characters and two objects – and moving into more difficult scenarios from there.
Board Game: Dungeon Twister: The Card Game
Sample room in DT: The Card Game

Board Game: The Capitals
• North American publisher Mercury Games has announced the next title on its release schedule: Thiago Boaventura's The Capitals. Here's an overview of the setting and gameplay:

Quote:
The world's most famous capital cities didn't just appear overnight. It took careful planning, resources, and time. Now, new countries seek to build great capitals of their own, and you are challenged to create a city unlike any other – but with each new era comes new challenges, and you must be prepared to make important decisions. The winning player will earn the right to host the next World Expo, but that's a prize reserved for only the most prestigious city.

The Capitals is a city-building game unlike any other, featuring new and creative game mechanisms. Cities take many years to build, and The Capitals requires players to plan ahead to create their vision. Playing over three eras, from Victorian to Modern Day, players are challenged to build a capital city that can compete with the world's best but also stand the test of time. With over one hundred unique buildings to construct, no two cities will ever be identical.

What story will your city tell?
Okay, so that was more setting than gameplay, but Mercury's Kevin Nesbitt does provide a bit of information about the "Initiative-Multiplier", which involves players bidding for turn order. Writes Nesbitt, "Each position on the player order track has a set price, but if a player elects to take a high position, he'll also face a high multiplier for the following round meaning that while he can take the first position again, he'll have to multiply the set price by this high multiplier. Players on lower positions face a much lower multiplier and so can move up with less cost. Still there are times when someone might be tempted to go first two turns in a row; they'll just need to make sure they can afford it." The Capitals includes a "Prosperity" expansion, and Mercury Games plans to open a preorder window in September 2013 for delivery in October, with the game reaching retail outlets in November.

Board Game: Rogue Agent
• While much attention has been directed at David Ausloos' Dark Darker Darkest, the Belgian designer has a second release coming in 2013: Rogue Agent from Dutch publisher White Goblin Games. Here's a good summary of the game:

Quote:
In Rogue Agent, players control an agent working for the shady corporation known as "The Agency", created to control Rain City's crime rate, which has rapidly outpaced the capabilities of the regular police force. Players win the game by obtaining the most power over the city in a race against the game system that creates a living city in which crime and other challenges await at every corner.

Each round consists of an action phase, preceded by an upkeep phase. During this action phase, players score power by successfully eliminating assassins, turning in crime bosses, and defusing high-tech bombs that threaten to destroy whole districts. Through investigation of city areas, players gather resources that will be vital for survival. Positioning collaborators in the different locations of the city aids agents in overcoming confrontations with local thugs. Meanwhile, the city police squad is hot on your trail, hoping to contain the illegal side jobs that agents are known for. The Agency, however, has its own air defenses it can call in for support.

Players can scout locations in search for valuable resources that will help them upgrade their abilities, to get more control over the challenges in the game. As the game develops agents can upgrade their vehicle, weapon and scout abilities as well as gather information about the true identities of other agents. There might be traitors within the Agency. Some of you might be android agents, secretly planning a revolt. Through careful investigation, players can gather intelligence about the true identity of other players. As the game progresses, traitors amongst the agents could be revealed in the form of Androids. These agents have access to new victory conditions – destroying key locations holding information about android production and eliminating human agents – in a deadly race for control of the city. The first player to reach eight power wins.

Rogue Agent is a fast-playing, easy-to-learn adventure/resource management/risk-management game using fun streamlined icon-driven dice mechanics and a living city system that creates a dynamic board with characters and challenges in constant motion, creating unique situations with each play.
Board Game: Artifact
Rogue Agent is available for preorder now from WGG, along with a few items previously covered on BGGNRattus Cartus: Nobilis, Rattus: Mercatus and Rattus: Arabian Traders – not to mention several games not previously covered, starting with Artifact from designers Jeffrey D. Allers and Bernd Eisenstein, which bears the following description:

Quote:
It is the early 20th Century, and the great museums of Europe and America compete for artifacts from around the world in order to fill their museums with the most prestigious exhibitions. In Artifact, players are archaeologists researching sites around the globe to search for artifacts, which are then shipped back to the museums in order to produce exhibitions that increase funding for future digs and earn prestige to win the game. Actions and funds are limited, however, and competition is fierce. Sometimes it is even necessary to deal on the black market in order to generate extra income or to acquire the one artifact that will complete a valuable exhibition.

The player who earns the most prestige points through producing exhibitions and managing his budget best wins the game.

Artifact is a rich gaming experience that provides players with many options to think about. In order to make it easier to learn the game, the rules have been separated into the Base Game, followed by rules for the two expansions that, when added, make up the Complete Game. The game can be played and enjoyed as the base game or by including any one of the expansions, but the complete game is highly recommended for experienced players.
Board Game: Packet Row
• Another new title in the WGG line-up for late 2013 is Packet Row from Rattus designers Åse and Henrik Berg, which bears this brief description:

Quote:
New York, 1842: The docks along South Street bustle with activity. Packet ships are constantly arriving and departing. There are so many packet ships waiting along the docks that the area has become known as the "Packet Row".

In the game Packet Row, each player represents a trading company that's trying to make as much profit as possible on the trans-Atlantic trade. However, having a lot of cash is not enough to win this game. You must spend your money for the benefit of the city at the right time to gain as many victory points as possible.
Board Game: Pasha
• Stefan Dorra's Pasha is another new title in the offing, but the game description for this one is even more minimal: "Play a card to determine the points that can be scored this round. Roll the dice and try to make the best combination. Claim the most valuable card and win bonus tiles to get special actions." Okay, maybe the game is this straight-forward, but I still think it needs something more in the telling. Perhaps in the months ahead...

Other titles from White Goblin Games include Völuspá: Order of the Gods (which includes four types of tiles to be added to the base game, Invaders (about which nothing is known at this time), various Revolver expansions (1.3, 1.4 and 1.5), and promo items for many of the games already mentioned. WGG notes that preorder discount packs for multiple games will be available on its website in limited numbers, and the first edition of Rogue Agent – whether it comes from WGG or its North American partner Stronghold Games – will include "ten extra bonus cards that will never be reprinted". This will, of course, drive some people crazy, but that's "crazy excited" for some and "crazy mad" for others. More details on the various items in the WGG line-up once I'm at home again. Way too much traveling right now...

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