New Game Round-up: Driving in German Kraftwagen, Working in the Big Easy & Chewing in the Workplace

New Game Round-up: Driving in German Kraftwagen, Working in the Big Easy & Chewing in the Workplace
Board Game: Kraftwagen
• In addition to running Spielworxx, developer Uli Blennemann is also brand manager of board games for ADC Blackfire Entertainment GmbH and he's overseeing the work on Matthias Cramer's Kraftwagen, which has one of the most stylish covers I've seen in quite a while. (I think the guy on the cover of Trajan drives this car.)

The description of Kraftwagen, due out in March or April 2015, is sparse for now:

Quote:
In 1888, Bertha Benz, wife of car pioneer Carl Benz, undertook the first long-distance (relatively speaking) overland drive in an automobile from Mannheim to Pforzheim in Germany. On her way, her car ran out of gasoline, so she had to get the correct chemicals to keep going. Thus, the city drugstore of Wiesloch became the world's first gas station.

Very quickly, the automobile — the "Kraftwagen" — became a common means of transportation, and shortly thereafter the first Grand-Prix races were conducted at the Nürburgring and the AVUS.

Only forty years later, Germany possessed a dense road network. The combustion engine had triumphed over electric and steam drives, and cars were produced on the assembly belt. Manufacturers were also even producing less expensive cars for wider sections of the people.

Kraftwagen transfers players to the time when cars came to maturity in Germany and Europe.
The blog Rede de Jogos has a few more details:

Quote:
The game has a similar mechanic to Glen More; there are action tokens in the rondel like action selection space. Choosing these actions players will be able to research advanced motors and body parts, to produce cars and to participate in the first Grand Prix races.

Players can also use special bonus given by famous engineers like Benz, Opel or Daimler.

There is also a very interesting market feature in which players decide how much money, (=VPs), they would like to earn from each produced car. There is a risk factor involved because only 4 out of 6 cars will be sold each round and one of those left out can be yours.
Board Game: Kraftwagen
Board Game: Kraftwagen
Board Game: Kraftwagen


Board Game: CHEW: Cases of the FDA
Pandasaurus Games and IDW Games have placed a May 2015 release date on CHEW: Cases of the FDA, a card game from Kevin Wilson based on the comic series Chew from John Layman and Rob Guillory that was first announced in July 2014. In this game, 2-5 players compete to close cases pulled from the pages of the comic book. In the publishers' words, "They'll enlist partners like John Colby, Amelia Minz, and even Buttercup the lion, while simultaneously sending fiendish villains and cultists out to sabotage their rivals' investigations."

As with its release of Machi Koro, IDW & Pandasaurus are offering a bonus for those who preorder the game from brick-and-mortar retailers: an exclusive variant edition of CHEW #1 featuring Guillory's homage to "Dogs Playing Poker" as well as twenty "pink CHOG plastic minis" that will be a different color in future printings of the game. If nothing else, properly advertised this could bring a new audience to game stores looking for this title.

 
• Designer Scott Almes is on fire. Not literally, of course, as it would be pretty rude of me to keep writing this sentence without stopping to put him out first, but he's burning up the charts on Kickstarter with Tiny Epic Galaxies, Green Couch Games plans to launch a KS project for Best Treehouse Ever in March 2015, and now Nevermore Games has announced a Q1 2015 start date for a KS project for yet another Almes title: Big Easy Business. Crazy, man! Here's an overview of this design:

Quote:
In Big Easy Business, 2-4 players are aspiring business moguls in New Orleans buying up businesses and attracting tourists in order to prove their savvy and best the competition. They must compete to buy and utilize nightclubs, popular restaurants, tourist attractions, trinket shops, street bands, and more.

Players begin the game as one of several possible businesses, all with unique abilities. During a round, custom dice are rolled to create the action pool for all players. As players take their turns, they select a die for its action and execute it. Depending on what you choose, you'll be attracting tourists or cashing them out, buying new businesses (with new abilities), hiring new employees, etc. Combine that with blocking opponents out of actions, taking advantages of citywide events, and playing in a high-stakes poker game using the tableau you build...and you have Big Easy Business.
• In early January 2015, I posted a teaser image from IELLO that features games scheduled for release in 2015. One of those titles is a new version of Stefan Dorra's Njet!, which IELLO currently expects to release in June 2015. Matthieu Bonin notes that "[t]he rules will be those used in the Mü & Lots More compilation, with a couple of changes on the board and a different deck (four suits with 15 cards numbered from 1 to 13, with three 1s)."

As for the artwork, IELLO is sticking with the idea of Russian animals that was used in the original Goldsieber release, albeit with new art from Biboun of "a polar bear general, a Siberian crane intellectual, a siberian tiger police officer, a Steller's sea eagle KGB agent, and a steppe wolf proletarian". Here's a sketch of the new look for these critters:

Board Game: Nyet!

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