Dominion: Dark Ages is the seventh addition to the game of Dominion. It contains 500 cards but is not a standalone game. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can get only via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.
• In other FFG news, ICv2 reports that Fantasy Flight will release the English version of Andreas Pelikan's Die GulliPiratten: Der Schrecken der Kanalisation under the much shorter name Sewer Pirats – which still sounds more German than not, but still. Original German publisher Heidelberger Spieleverlag has rules in both German and English on its website and is listed as the publisher of the English edition there, so either plans have changed or ICv2 is mistaken. We'll see...
• Designer Alf Seegert's next release – Fantastiqa – goes live on Kickstarter in mid-June 2012, with Gryphon Games producing the game, as it did for Seegert's The Road to Canterbury, but the game listing is now live on BGG and its description provides an overview of what's going on:
Each creature you encounter has both an ability and a vulnerability. By playing card symbols to which a creature is vulnerable, you can subdue it and recruit it as an ally. Each creature you defeat is added to your expanding deck of cards, making its special ability into an ability of your own! A defeated Enchantress will wield her beguiling charms to help you overcome wandering Knights. Knights in turn subdue Dragons, adding their fiery breath to your cause. By combining the powers of different creatures you can fulfill curious quests: Send forth your Rabbits of Unusual Size to Nibble Through the Violin Strings of the Violent Vampire Volnar! Deploy a party of web-slinging Spiders to String a Bridge Across the Chasm of Chaos! Send your Dragons and Vampire Bats together on a mission to Ignite the Whisker-Wick'd Candle Guarded by the Ice Cats of Kituviel!
Some of the creatures you encounter carry precious gems, which you can spend to purchase powerful artifacts or to summon mythical beasts to your aid. You begin with little, but you will grow in power as you adventure and gather allies! By completing quests you score victory points and claim other special rewards. The board changes every time you play, so prepare for a new, exciting adventure each time you enter the world of Fantastiqa!
Fantastiqa is easy to learn but challenging to master – a game for families and gamers alike. The components are lavishly illustrated with fine art by Caspar David Friedrich, Vincent van Gogh, Claude Monet, Arthur Rackham, John William Waterhouse, John Bauer, Edward Burne-Jones, Francisco Goya, and others.
FoxMind will have fifty copies of this goodie available at Origins, with the goodie being free with the purchase of Rise or Fall. Says Lupien, "We hope that gamers will be pleased with the goodie as much as with the game. The more people we have to play it, the more fun the game is!"
• We'll wrap up this time with Morels, the first release from designer Brent Povis and publisher Two Lanterns Games, which is available as a preorder only through May 25, 2012. Yes, I'm late running across this one; mushrooms are sometimes hard to find. Here's a description of the game:
Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons, and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn.
Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead.