With all that going on, I had barely made progress on the SPIEL 2016 Preview, which I pushed live on the Monday following Gen Con and have been working on ever since. The preview now holds 230 listings, and I still have a mountain of information to sift through. That said, let's check out a few other games that may or may not be available at SPIEL 2016, starting with:
• One Night Ultimate Alien is the next title from Bézier Games in its One Night Ultimate... series of hidden role games. Little has been announced about this Ted Alspach and Akihisa Okui title other than that the roles involve aliens, the game can be combined with other ONU titles, and a Kickstarter for this title launches on August 29, 2016. This teaser trailer includes teasers, as promised.
• To follow up on that, at Gen Con 2016 Bézier Games announced Ultimate Werewolf Legacy, a project designed by Alspach and (yes) Rob Daviau that sounds exactly like what you'd expect those words to mean:
The full campaign is divided into chapters of about three games each, with each chapter designed to be played in a single night with the same group of players. Each chapter is standalone so that different players can play different chapters, but since early chapters affect successive ones, it's an even richer experience to play through more than one chapter. Even better, the chapters are designed so that you can switch moderators between games.
Ultimate Werewolf Legacy uses the basic gameplay found in Ultimate Werewolf and adds a number of twists and Legacy-style mechanisms to give the game a richer, more immersive experience than werewolf players will find any other way.
• In addition to unveiling a new logo at Gen Con 2016, Cool Mini Or Not previewed at least a dozen upcoming titles, some in fairly extensive detail during press events and some with little more than a box in a display case.
One of the more detailed presentations was for Paolo Mori's Ethnos, which features artwork by John Howe and which is due out Q4 2016/Q1 2017. Here's an overview of gameplay:
In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region, arranging them from low to high.
Each player starts the game with one card in hand, then 4-12 cards are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one or more tokens in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.
At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and secondmost tokens score glory equal to the values shown on the first and second tokens. Players score again after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)
• Another CMON title shown to the press — and one that we played, too — was Tim Page's Raise Your Goblets, a co-publication with Italian publisher Horrible Games. Let's start with a short description:
In Raise Your Goblets, players take the roles of nobles at a banquet, each one with their own agenda of personal vendetta. Each player has wine, poison and antidote tokens they can pour into the goblets, trying to poison their enemies while staying alive themselves! Each noble also has a special ability that allows them to bend or even break a rule.
Use all of your actions to become the most influent noble at the table!
What's your goal in doing all of this? Well, at the start of a round you are given a target to kill, and everyone knows who is targeting whom. If at the end of a round, your target is dead, you score 1 point; if you're alive, you score 1 point; if both of these things are true, you score a bonus point (3 total). Also, whoever has the most wine in their cup scores 1 point. If someone has died, they receive a new noble card, and at the end of three rounds, whoever has scored the most points wins.
The noble cards provide all the twists that you can imagine, with players being able to peek into any goblet, or remove two tokens from a goblet then return one of them, or call for a vote on a final goblet rotation before drinking, and so on.
In the end, I tied with Brittanie Boe for the most points, so we had a drink-off to determine the winner, and I ended up with poison in my cup. All hail Queen Bebo!