New Game Round-up: Conquering Desktopia, Learning Ascension & Reworking Fairy Tale

New Game Round-up: Conquering Desktopia, Learning Ascension & Reworking Fairy Tale
Board Game: Desktopia
• Normally I post descriptions of games undergoing crowdfunding in a standalone BGGN post so that those who disapprove of such undertakings or who don't want to be tempted can ignore the requests for backers and carry on with news about games released the old-fashioned way. In this case, though, I'm including a crowdfunding game among the "regular" games. Why? Because the crowdfunding site is in Russia, which might make it off-limits for most gamers, and because the publishers – Hobby World and Igrology – promise an English-language version at a later date, thereby making it available for those who don't back the original funding project. (GameStart link)

The game under discussion, by the way, is Desktopia from designers Timofey Bokarev and Konstantin Seleznev – Настолье in Russian, which means "the country on the table", and in this disc-flicking faction-based game, players do indeed set up their own country on a table, then proceed to start fighting for space in that sweet area hit by the afternoon sun passing through the window. Here's a sampling of the setting and gameplay:

Quote:
This house of ours – we don't understand the laws of motion of the giants, or remember when we came to the floor, or know when the light will be shed from the ceiling, but this is our house. Here we tame wild monsters, create streams of sparks, storm the heights under the ceiling, and set off into the unknown of the outside. Here we are at war with each other, upholding the principles of the Great Orders, and each table of this house is a place for our battles. We, the people Nastola!

Desktopia is a disc-flicking game for 1-4 players that can be played on any flat surface. Each player controls one of four Orders of Nastola: unpredictable Fire, indomitableGrass, resourceful Metal and sinister Dust. Each order has unique powers, and the discs can eliminate or paralyze opponents, capture artifacts or strengthen one of your own units. Components on the table can be incorporated into the game as obstacles or goals.
Hobby World plans to demo the game in the BGG booth at Gen Con 2013 in mid-August, so ideally we'll all know more about Desktopia in the near future.

Board Game: Desktopia

Board Game: Ascension: Apprentice Edition
• In addition to its new Darkness Unleashed expansion for the Ascension deck-building game, U.S. publisher Stone Blade Entertainment is releasing Ascension: Apprentice Edition, a 110-card set designed to be an introductory experience for two players to Ascension. Here's a bit more detail:

Quote:
Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck, while spending Power to defeat monsters and gain Honor. Gameplay is similar to other deck-building games, with the player adding cards to his deck by purchasing them from a central deck, which has the top six cards revealed and available for purchase. When cards are removed, they are replaced with a new one from the top of the deck. Victory points are earned in three ways: first, each card purchased is worth one or more victory points; second, victory points can be gained by defeating monsters with a power resource featured on several of the cards; and third, some cards give victory points directly each time they are played.

All the cards in Ascension: Apprentice Edition feature new frames to assist players in telling the Heroes apart from the Constructs. The card borders are colored differently for the starting deck, the center deck, and "always available" cards to make sorting easier at the end of the game. The set also includes new art for many cards, as well as retouched versions of old favorites.
Ascension: Apprentice Edition has an MSRP of $10 and a U.S. street date of October 9, 2013, but the set will be available for demo or purchase at Gen Con 2013 in mid-August.

Board Game: Ascension: Apprentice Edition

Board Game: Fairy Tale
Satoshi Nakamura's Fairy Tale has been through a number of editions in its first decade of life, and that number will rise by one with a new edition coming from Z-Man Games. In a comment on BGG, Z-Man's Zev Shlasinger writes, "Yep, we are working on a reprint. New layout. Some other things. Not sure what I can announce at this point." Given Z-Man's 2013 overhauls of Black Spy and Parade, I'd imagine that the new Fairy Tale will be part of this card game line.

• On Monday, July 29, 2013, U.S. publisher Gamewright announced that it was starting to ship Oliver Sibthorpe's Cube Quest, which is already available in the UK. Time to start rolling those cubes!

Asmodee is now co-publisher of the English and the English/German editions of Reiner Knizia and Sebastian Bleasdale's Prosperity from Ystari Games, and Asmodee will have Prosperity available in prototype form at Gen Con 2013 ahead of its release in October.

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