The game presents true historical characters, events and places. First to Fight shows the scale of various activities that took place during the war – but it is not a wargame. Over its 40-70 minute playing time, a player will get to know many people and places that played an important role in achieving the victory over Germany. Among the soldiers to command, you can find Antoni Chruściel ps. Monter, August Emil Fieldorf ps. Nil, Jan Kozielewski ps. Jan Karski, Zdzisław Jeziorański ps. Jan Nowak, Stanisław Maczek ps. Baca, Jan Piwnik ps. Ponury, Zofia Rapp-Kochańska ps. Marie Springer, Stanisław Skalski, Elżbieta Zawacka ps. Zo, Witold Urbanowicz ps. Kobra. In order to win the game, you will have to train your soldiers and send them to various fronts – from the cold regions of Northern Europe, through the sun-baked deserts of Northern Africa and peaceful (only in theory!) Western Europe, to Warsaw, always fighting to the last bullet and the last soldier! All characters and events presented in the game were real.
• Designer Alban Viard and AoS Team have another pair of paired Age of Steam expansions coming out in mid-2014 — that is, four new maps in all, with Age of Steam Expansion: Argentina / The French Riviere featuring two new types of hex on which to build (pampas and the French coastline) and Age of Steam Expansion: Old Europe / 51st State featuring non-hex-based maps that look like throwbacks to a mid-20th century schoolbook.
• Italian publisher Cranio Creations has released basic information about two titles due out in October in time for Spiel 2014. The first is Adventures Bazar from designers Paolo Cecchetto, Simone Luciani and Daniele Tascini, and it sounds like the more traditional design of the pair. A summary:
Each player has a personal game board, and each turn they play, then reveal a number of equipment cards. Each hero card displays that hero's desired equipment and priorities. Once the cards are revealed, the heroes buy from the cheapest stand according to their priorities as long as they have money.
In this real-time game, all players simultaneously roll a die, then either execute the action or roll again. Possible actions include taking a card, changing a card, or running. (Yes, running!) When you take the run action, you must resolve cards that direct you to search in particular rooms in your playing area (or some other defined location) to find specific objects based on one or more constraints. As soon as you have an object, you can place it on the card and advance 1-3 spaces on the game board. Certain spaces on the game board trigger challenges among players!
The cards come in three colors to identify their difficulty level.