With the return of Knightmare Chess in September 2014 and this game in October, can Proteus be far behind? (Answer: Yes, it could be. We'll see what comes in the months ahead.)
• Also in the offing for October 2014 from SJG is Philip duBarry's Revolution! Anarchy, an expansion for his board game Revolution! that allows for play with up to six players. A short description:
Revolution! Anarchy includes a new board overlay, new bidding boards, and two new sets of player components, allowing you to play Revolution! with up to six people. With this expansion, you'll be able to force the Warden to throw your enemies in jail, blackmail the Heretic and take over the asylum, and bribe the Anarchist, whose effects change every turn!
• Designer Jason Kotarski is starting his own publishing house, Green Couch Games, with the release of Fidelitas, a design from him and Philip duBarry — yes, him again! — due out in Q1 2015 following a mid-2014 Kickstarter campaign. Here's an overview of the game:
Players play character cards to various locations that make up the city in order to meet conditions of hidden objectives. Each type of character card is associated with a unique action that manipulates cards in the game: the Butcher bullies other characters to new locations, the Student gains more cards, the Soldier keeps the peasants from loitering too long, etc. In this game where keen maneuvering is key, attentiveness to the opposition may uncover hidden motives that seek to foil your bid for power.
The first player to gain a certain number points (depending on the number of players) is determined worthy to lead the revolt and also wins the game.
• I mentioned in a June 5, 2014 post that Mercury Games will release a new edition of Fran Diaz's Polis: Fight for the Hegemony in North America in Q4 2014. What I didn't mention in that post is that original publisher Asylum Games will re-release Polis outside of North America, ideally making the game available to as many people as possible.
• And another follow-up: In a May 21, 2014 post, I mentioned that a large game titled ZhanGuo was the prime contender for a Spiel 2014 release by What's Your Game? ZhanGuo, designed by Marco Canetta and Stefania Niccolini, now has a BGG game page, so I present the long game description there:
Plenty of things had to change in order to make the Chinese empire whole, and Qin Shi Huang Di didn’t waste any time. He divided the empire into prefectures, personally appointing central and local functionaries; afterward, he decreed that the same writing symbols had to be used throughout the entire nation. Furthermore, he unified the laws and the units of measure, particularly the currency, creating amazing conditions for the economic development and growth of the empire.
Internal decisions were not the only things that shaped this new unified nation. From the North, the menace of the Hsiungnu barbarians kept shaking the empire, and Qin Shi Huang Di knew that the only way to stop that menace was to build one of the most ambitious buildings in human history: The Great Wall of China. Thousands of peasants left their fields to take part in the construction, not only of the Great Wall, but also of roads, channels, palaces, and majestic buildings that included the emperor’s mausoleum with the Terracotta Army.
In ZhanGuo, you are the emperor's emissaries, and you have been assigned the challenging task of contributing to the process of unifying the empire, helping to build the wall, the Terracotta Army, and all infrastructures needed. During the five rounds of the game, you must make the best of the few cards you get each round. You can play each card either on your own player board to increase your personal power in the empire, or on the game board to recruit manpower, construct buildings wanted by the emperor, call reinforcements from Qin, and move the armies from kingdom to kingdom.
Each player has to choose the best time and best way to play his cards in order to earn the emperor's favors. Careful, though, because trying to get too much power, or exploiting the workers for personal gain could increase dissatisfaction among the populace, and consequently increase the risk of uprisings in the newly added kingdoms. Whoever is able to make the greatest contribution to the emperor’s cause, while at the same time keeping the citizens placid, will be the winner.