The real enemies, then as now, are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else — no matter what the cost. Who will best exploit the changing power conditions in Europe to win the game?
Thames & Kosmos, KOSMOS' North American branch, has stated that it will also release A Column of Fire in September 2017 in the U.S., with a reprint of The Pillars of the Earth — a game based on the first book in the "Kingsbridge" series — to follow in late 2017 or early 2018. No word yet on whether The Pillars of the Earth: Expansion Set or World Without End will also return to print.
Update, Jan. 12: Thames & Kosmos says that they currently haven't set plans to reprint the expansion, but will evaluate sales and reception of the Pillars base game reprint, then make a decision later.
• Uli Blennemann of Spielworxx has shared details about the next title from that company: Stefan Risthaus' Gentes, a design first described in November 2015 as "belonging to the genre of civilization games and having some interesting twists in the field of time management". Now here's a more detailed description of Gentes, due out in June 2017:
The game is played in six rounds, each consisting of three phases: preparation, actions, and tidying up. There are three epochs — rounds 1-2, 3-4, 5-6 — with new monument cards entering the game at the beginning of rounds 1, 3 and 5. Each player has a personal player map with a time track for action markers and sand timer markers. In the action phase of a round, the players take their turns in clockwise order, conducting one action per turn. Each action requires an action marker from the main board that is placed on the time track. Depending on the information on the action marker, you have to also pay some money or take sand timers that are placed on the time track. When you have no free spaces on your time track, you must pass for the remainder of the round. Therefore, the number of actions per player in a single round may vary significantly if, for example, you choose double sand timers instead of two single ones or take action markers that require more money but fewer sand timers. Single sand timers are dropped in the tidying up phase, while double sand timers are flipped to become single sand timer markers and stay for another round. The actions are:
• Buy new cards from the common display
• Build monuments (playing cards from your hand to your personal display for victory points and new options)
• Educate your people
• Build/found cities
• Take money
To play a card, you must meet the requirements printed on that card, such as having specific persons on your personal board (e.g., two priests and four soldiers). These requirements are why eduction — i.e., getting specific people — is important, but that is not that easy because there are six different types of people — three on the left and three on the right side of your personal player board — and you have only six spaces in total for the two types in the same line. If you have three merchants, for example, you move your marker for counting merchants three spaces toward the side of the soldiers and thus you have only three spaces left for soldiers. By educating a fourth soldier and moving your soldier marker forward to its fourth space, you automatically lose one merchant because that marker is pushed back to its second space.
It is crucial to generate additional actions by using the specific functions of monuments in your display and cities you have built. Cities are expensive, but they create benefits at the end of each round or provide new options for taking an action without acquiring an action marker, gaining only a sand timer marker instead.
Try to have a steady income to avoid wasting actions to take money. Pay attention to the display of common cards, which is new in every single game, because the monument cards are shuffled randomly within the decks of epochs I, II and III. Collect identical symbols on the cards to benefit from the increasing victory points for a series of symbols. Build cities to enlarge your options!