• Mū is a drafting game with an area-majority element of sorts from Johan Benvenuto, David Paput, and Bankiiiz Editions for 1-5 players. The game is due out March 11, 2019, but I would assume it will be at FIJ for demos, if not for early release. Here's what is going on in more detail:
Each player starts the game with two project cards — cards fueled by source tokens — and an empty 3x3 grid that shows semi-circular source symbols around the edges. The game lasts four rounds, and in each round you draft three cards. At the end of the second, third, and fourth rounds, all players compare their strengths in various horizontal or vertical rows on their grid.
In the first round, you draft three project cards, each with special effects that can be used if you fill all the source symbols on it. In each of the next three rounds, you draft and play three building cards. When you play a building card and complete one or more source symbols (by matching the colors on each half symbol), you receive a source token of that color for each completed symbol, which you must immediately place on a project.
After the third, sixth, and ninth building cards have been placed, you compare your strength in the row or column indicated on battle cards. (You have two such challenges after rounds six and nine.) The player with the most strength in the appropriate row or column receives 3 achievement points (AP), while the loser marks that row or column with a damage token. If a building card has damage in both its row and column, it's destroyed and removed from the game.
At the end of the game, players feed their city, scoring based on the number of food symbols they have and the number of non-destroyed buildings. Players also score AP for faith symbols in their city.
Mū also contains rules for a solitaire game.
These Japanese spirits have become intermingled in Yōkai, and to calm them, you have to group together members of the same family. They're hiding, however, so to carry out your task successfully, you have to be clever and not make any noise to avoid frightening them...
• Designer Julien Sentis has specialized in quick-playing party games, and Stay Cool is a new design for 3-7 players that will debut from Le Scorpion Masqué at FIJ. The game will be released only in French initially, but the Canadian publisher often releases games in English as well, so perhaps we'll see this in the U.S. later:
When you are the active player in the first round, you must answer verbally the questions asked by your left-hand neighbor while you "write" answers to the questions asked by your right-hand neighbor, using seven letter dice to "write" three- or four-letter answers. While you're doing this, another player flips a 30-second sand timer four times, giving you two minutes to answer as many questions as possible. At the end of that time, multiply the number of answers you gave for the questions from the left and from the right to determine your score.
In the second round, you do the same thing once again with new questions, but you must tell the player watching the sand timer to flip it before it runs out of sand, with a maximum of two minutes of playing time. If you fail to tell the player to flip the timer before it runs out of sand, your turn ends immediately. However your turn ends, you score points as described above.
In the third and final round, you must do everything described in the third round except now the sand timer is hidden from your eyes!
One of those two titles is François Bachelart's La Petite Mort, a 2-4 player game in which everyone plays a junior grim reaper who is attempting to take over the role of Death itself because Death is finally retiring to greener pastures. Yes, this is another "replace the king" game, but at least the setting offers something new!
To win the game, you must be the first to achieve any four objectives show on the "Reaping Diploma", a diploma that means you've graduated from death school and are ready for the job. An overview of the gameplay:
You can also reap an opponent's character with reap cards as long as these cards meet the requirements — i.e., weakness symbols — present on the targeted character cards. Reaping your opponent's characters is easier, but is less rewarding because you have to share these cards with one or more of your opponents. Naturally the characters in your playing area will be targeted by others, but some cards with strength symbols will protect your character from another similar weakness symbol, so they will be be harder to reap!