New Game Round-up: Blue Orange Rustles Up Longhorn and Battle Sheep & Nestorgames Brings Bees, Blocks and Black Holes

New Game Round-up: Blue Orange Rustles Up Longhorn and Battle Sheep & Nestorgames Brings Bees, Blocks and Black Holes
Board Game: Longhorn
• In June 2013, French publisher Jactalea announced a partnership with U.S. publisher Blue Orange Games and consequently a name change from Jactalea to Blue Orange. After consulting with Jactalea's Timothee Leroy, I've added a parenthetical (EU) to distinguish one company from the other in the BGG database as Leroy says that while some games will be released by both publishers, other titles will be released by only the U.S. or the European division of Blue Orange. Just trying to head off a "Winning Moves" situation before it happens!

For Spiel 2013 in October, Blue Orange (EU) will feature a couple of new releases, along with new versions of titles available from Blue Orange Games. One of those new titles is Longhorn from frequent Jactalea designer Bruno Cathala. Here's an overview of the game:

Quote:
1870 – Somewhere deep in Texas, the rearing of Longhorn cattle from northern Mexico is booming. It has now become a major source of income for the Texan farmers, while at the same time attracting cattle thieves of all kinds.

In Longhorn, the players assume the roles of two particularly feared outlaws: Eagle Perkins and Jessie Artist Byrd. The aim of the game is simple: to steal cattle (and a few gold nuggets, if possible) to see who can amass the most money by the end of the game — or who can get his opponent arrested by the sheriff!
The video below, which I recorded with Leroy at Nürnberg 2013, includes a few more details of gameplay as well as me interrupting Leroy a few times too many. More patience, I must learn...


Board Game: Battle Sheep
• One title that will see release on both sides of the Atlantic Ocean from the two Blue Oranges is a new edition of Francesco Rotta's Splits under the name Battle Sheep. This game will be playable at Spiel 2013, but not released until later in the year. Here's a four sentence explanation of the game:

Quote:
In the abstract strategy game Splits, players start the game by constructing the board from eight identical four-hex tiles, then each player places her tall stack of discs on one of the border hexes. Players take turns removing some number of discs from the top of one of their towers and moving that stack of discs as far away as it can go in a straight line from that tower. A player must leave at least one disc behind when moving, so the board gradually fills and movement opportunities vanish. When a player can't make a move, she loses.

Battle Sheep uses the same rules as Splits, but includes enough pieces that up to four players can compete, whereas Splits was a game for two players only.
I've played Splits more than a dozen times and think it's a great abstract game that feels a bit like the second half of Fjords, but with more dynamism since you're not crawling out from your farms to claim space but jetting across the board. Learning how to split your stacks is tricky as you want to keep discs in reserve to block attacks and defend yourself, but those attacks can often come from anywhere, so you're always on your toes.

I'm curious to see whether adding more players is an improvement, although I can imagine the game being akin to Corne van Moorsel's Gipsy King, which was two-player-only online, then 2-5 players upon publication. That game with more players wasn't better or worse, just different. In any case, sheep!

Board Game: Battle Sheep

Board Game Publisher: nestorgames
• Spanish publisher nestorgames has released several new titles recently. (In fact, I could probably post that statement once a month, and it would always be true.) In addition to the Adapt3 expansion for Adaptoid, designer/publisher Néstor Romeral Andrés has released a nice acrylic version of Wal Joris' Black Hole:

Quote:
Black Hole, initially designed as a paper-and-pencil game, is played on a triangular board of 21 cells. Two players alternate turns placing a numbered disc of their color onto an empty space. Discs are numbered 1-10 and must be placed in numerical order. When all the discs have been placed, the game ends. The one board space that remains empty is the "Black Hole"; each player sums the values of his discs surrounding the Black Hole, and the player with the lower sum wins.

Black Hole includes two rule variants: In the first, players can place their discs in any order, and in the second players place their discs face down and shuffle them, drawing a disc at random each turn, then placing it.
Board Game: Black Hole

• Another "new" release from nestorgames is a new edition of David L. Smith's three-decades-old Chex, which does away with the chess board while keeping most everything else:

Quote:
The 32 pieces in Chex represent the 16 chess pieces on each side of a normal chess game. Each player shuffles his own 16 tiles and places them face down, then white draws his top tile and places it, with the piece oriented so it looks upright to him. Black then draws the top tile in his pile and places it so that it touches white's piece, either orthogonally or diagonally, and oriented so that it looks upright to him.

At that point, white can either add another piece or move his piece on the board. A move must be a legal chess move and may not separate any element of the board; all pieces much remain touching, even if just diagonally, when a move has ended. Thus you can "pin" a piece by placing a new piece on the far corner of a piece already in play.

The game ends in checkmate or stalemate, with a stalemate occurring when you must place your king into check when you draw it.
Board Game: Chex

• The final title (for now) is Jesús Sánchez Páez's Abeja Reina, which like Chex was "fueled" by backers through nestorgames' own crowdfunding site, nestorbooster. Here's an overview of the game:

Quote:
In Abeja Reina ("Queen Bee"), two players take turns moving their bee pieces on the hexagonal cells of the game board. Whoever eliminates the opponent's queen bee first wins.

The game board depicts a shared hive of sorts, with players starting on opposite sides of the board with a trench between them. The hive spaces hold only a single piece, while the trench can hold two layers of pieces. The queen bee and three workers move only one space to an adjacent hex space; the six drones move "diagonally" along a line leading away from the hex to the next hex. If you move a token onto an enemy piece in the hive, you eliminate that piece from the game.

If you move a token onto a piece already in the trench, you pin that piece; if you move a token onto an enemy that's pinning another piece, you eliminate that enemy token. When moving from the trench, workers and drones can move any number of spaces, allowing for long-range attacks. A queen can never step onto the lower level of the trench. After all, she's the queen!
Board Game: Abeja Reina

Related

Designer Diary: Exploring Originality with Lewis & Clark

Designer Diary: Exploring Originality with Lewis & Clark

Sep 24, 2013

I've been fond of games since I was a child, and I've been designing board games with energy for three years now. As I am mostly sensitive to game mechanisms, I'm trying to create original ones...

New Game Round-up: Daviau Recreates a Legacy in SeaFall, Space Cowboys Recreate Splendor & Oss Revamps Jacks for Modern Gamers

New Game Round-up: Daviau Recreates a Legacy in SeaFall, Space Cowboys Recreate Splendor & Oss Revamps Jacks for Modern Gamers

Sep 24, 2013

• Designer Rob Daviau and his IronWall Games has teamed with Colby Dauch's Plaid Hat Games for the 2014 release of SeaFall, a design that takes the idea at the heart of Risk Legacy — a game...

Corto Maltese Prepares for a New Adventure

Corto Maltese Prepares for a New Adventure

Sep 23, 2013

• In March 2013, I mentioned a forthcoming game from designers Laurent Escoffier and Sébastien Pauchon that features Corto Maltese, the creation of comic artist Hugo Pratt. That game — Corto...

Game Preview: Koryŏ

Game Preview: Koryŏ

Sep 21, 2013

The card game Koryŏ from designer Gun-Hee Kim (a.k.a. Gary Kim) was released in France by Moonster Games in mid-September 2013, but with the U.S. release of the game still impending, I thought...

Structural Integrity: The Blueprints Designer Diary

Structural Integrity: The Blueprints Designer Diary

Sep 20, 2013

Blueprints is a quick, simple drafting game in which dice do double-duty as building materials and randomizing elements. Each round, players draft six dice to erect a building. On a turn, each...

ads