New Game Round-up: Alderac Welcomes Cheaty Mages, Love Letter Inspires Lost Legacy & White Moon Returns

New Game Round-up: Alderac Welcomes Cheaty Mages, Love Letter Inspires Lost Legacy & White Moon Returns
Board Game: Card of the Dead
Board Game: Cheaty Mages!
• U.S. publisher Alderac Entertainment Group has had a huge hit in Seiji Kaini's Love Letter, and as noted in this March 21, 2013 BGGN post, AEG plans to release other "Japanese originals" on the U.S. market in 2013, with Hisashi Hayashi's Trains and Motohiro Nakamura's Card of the Dead due out in mid-2013. In a post titled "Big in Japan" on AEG's website, the publisher names one additional game in the offing: Kanai's Cheaty Mages, first released in 2008 through the designer's own Kanai Factory. Here's a summary of the game, due out Q4 2013:

Quote:
The card game Cheaty Mages puts you in the role of a wizard who has come to watch and bet on monsters fighting in an arena. Of course, you have all of your spells to help the monsters you've bet on win (or harm the monsters fighting against yours) – but then again, so do all of the other players, too! What's more, judges line the arena during combat and if players push things too far with their cheating spells, a judge might intervene and dispel – or even eject – the fighter! Who will walk away with the largest pile of gold?
But wait, there's more! As suggested in that aforementioned BGGN post, AEG will release "a limited edition of the original Love Letter from Japan, featuring the original art by Noboru Sugiura", with this release coming in 2013. AEG also promises that "[t]here will be more Big in Japan releases announced later this year".

Board Game: Lost Legacy
• Speaking of Seiji Kanai, the designer will debut a new title, one co-designed with Hayato Kisaragi, at the Tokyo Game Market, which takes place April 28, 2013. The game is Lost Legacy, and it tweaks the Love Letter formula of packing a game in 16 cards. The English rules are linked to on the BGG game page, and the short description is as follows:

Quote:
Lost Legacy is a game of risk, deduction, and luck for 2–4 players. Players, each with one card in hand, take turns clockwise around the table picking one card from the deck and playing one of the two cards. This continues until the deck runs out of cards, followed by an Investigation phase. Players then take turn to try to guess who holds the Lost Legacy card.

Lost Legacy, an official spin-off of Love Letter, includes two sets of 16 cards. Players can use one set or the other or combine them in various ways to alter the powers available in the game. Shuffle all the cards together, and you can include up to six players in the same game.
Board Game: Star Trek Tactics: Movie Mini-Game
WizKids Games has stealth released a new game in the Star Trek universe, this one being for 2-3 players and apparently operating on a small scale instead of something that has fleets crashing into one another. Here's the short write-up of Star Trek Tactics: Movie Mini-Game, which was released in mid-April 2013:

Quote:
In Star Trek Tactics: Movie Mini-Game, players go head-to-head, with one or two players controlling Captain James T. Kirk and Mr. Spock and trying to repel a Klingon assault on the U.S.S. Enterprise. The other player controls the Klingons, of course, and wants to see Spock and Kirk reduced to atoms floating between the stars.
Board Game: Ghost Stories: White Moon
Ghost Stories: White Moon, an expansion for Antoine Bauza's Ghost Stories that's been commanding ridiculous prices on the secondary market, will return to print in mid-2013, hitting the U.S. market in June/July 2013. As for why White Moon was so hard to find in the first place, Stefan Brunell from Asmodee – which distributes titles from publisher Repos Production – explains in this BGG post. The short answer: No preorders from distributors and retailers. "[N]obody, a big zero" in Brunell's words. So why did Repos then publish the game? Says Brunell, "Repos Prod made some anyway, because they like the game and it was ready. So they made a small number, to be sure not [to lose] too much money." Coincidentally, I had said something similar about the recently announced Belfort: The Expansion Expansion: Publishers "often publish expansions because they're gamers at heart and interested in seeing such expansions in print, not because they'll make a substantial amount of money on them. (And due to smaller print runs, the expansions tend to cost more per unit, which makes them less attractive than the base game, which makes them riskier to produce since buyers freak out at such prices.)"

And this comment ties back into earlier statements I've made about gamers needing to preorder the items they want to buy. At some level, you need to push retailers into carrying the things that you want to buy, with those retailers (ideally) then pushing on distributors so that publishers have confirmation that they're not crazy in making such releases. Yes, in a perfect world retailers and distributors would do a better job of ordering games and satisfying their customer base, but all too often if faced with an item of uncertain sales potential, the retailer/distributor will drop a zero in the order box and move on to the next thing. With so many games coming down the chute, it's tough to research all of them and guess accurately as to how many you'll sell. Of course if you have no idea that a game is coming out – hint, hint, Star Trek Tactics: Movie Mini-Game – then netting no preorders wouldn't be much of a surprise!

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