In any case, Luma Games has made the leap to publisher to release "enlightening" games on the market, both new games and localizations of existing titles. Two of its first three releases will be English/French versions of Uwe Rosenberg's Indian Summer and Carlo Bortolini's Memoarrr!, both of which debuted at SPIEL '17 from German publisher Edition Spielwiese and both of which will be released in March 2018.
The third Luma Games title is Museum from designers Eric Dubus and Olivier Melison, for which Holy Grail Games ran a Kickstarter project in late 2017. Holy Grail seems to be the design studio that put all of this together, and now Luma Games is bringing the title to market, with the game scheduled to debut at Gen Con 2018 in August. (Update, May 29, 2018: Luma Games is now aiming to release Museum prior to the end of 2018.) Here's an overview of the game:
You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering, but it's no simple task!
Each player in Museum has a small collection of relics to get them started, after which, they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum, or how much they contribute towards adding other relics to your museum. "Spent" relics are added to your reserve. You can withdraw them from it by exchanging them for an equal amount of items however your opponents also has access to your reserve!
During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around, based on historical events!
All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!
• Lookout Games posted a teaser image of Phil Walker-Harding's Gingerbread House (a.k.a., Lebkuchenhaus) on Facebook in mid-February 2018. The publisher's short description: "Resembles Bärenpark in terms of game feeling. Groovy building and puzzling, hilarious recipes to fulfill. That's nice for both adults and kids. Intended release within a few months...."
• In its March 2018 newsletter, Stonemaier Games mentioned an unannounced Viticulture expansion that's due out Q2 2018. BGG user OverEngineered blew up and enhanced the newsletter image (shown at left), and folks are speculating on the contents of this item — an alternative set of vintner cards? — here.
• Not content to hit us with information about games coming out in 2018, Latvian publisher Brain Games has passed along information on a game that won't debut until Gen Con 2019: 3 Monkeys, from the design team of Alex Cutler and Matt Fantastic, with a player count that has to be a multiple of three, as this explanation will make clear:
The game of 3 Monkeys is played in teams of three players, with each player taking on the role of one of the three monkeys: the monkey who can't speak, the monkey who can't see, or the monkey in the middle.
• The monkey who can't speak is the only one who can see the the contract card with the outline of the structure that their team must build, but they are not allowed to talk. They can communicate only in gestures.
• The monkey in the middle must interpret the gestures of the monkey who can't speak and relay them to the monkey who can't see so that they can build the structure.
• The monkey who can't see is the only one who can touch the pieces, but they must play the game with their eyes closed. They are responsible for building the structure, based on the directions given to them by the monkey in the middle.
The gist of the game is that players are Planeswalkers, super-powered magic-wielders in Magic: The Gathering who can travel from plane to plane. In the game you explore the landscape of Dominaria (one of those planes) while connecting to mana sources, gathering power, and building a hand of spell cards to use against others.
New Magic Board game “Heroes of Dominaria.” Out this summer. Displayed at New York Toyfair.(was this known about?) #NYTF #magicthegathering pic.twitter.com/LWdiyJBoYW
— theMMcast (@theMMcast) February 17, 2018