First, we have Yves Tourigny's Northwest Passage, previously available as a print-and-play game, still playable on VASSAL, and soon to be released in the familiar and much-loved cardboard-based manner. Background on the setting and a summary of game play:
They were never heard from again.
The disappearance provoked widespread public concern, and led to numerous British and American expeditions. As leaders of such expeditions, the players must venture into the inhospitable Arctic Ocean, attempt to discover the fate of Franklin’s men, and succeed where he did not.
Northwest Passage is played over a number of exploration seasons, with each season comprised of several rounds. Every round, the players receive an allocation of crew points with which they will endeavor to direct their ships and, as a last resort, their sledding parties, through the maze of islands and ice in the Arctic Archipelago. At the end of the final exploration season, players score prestige points by moving their men, by reaching the westmost points, by finding evidence of Franklin, and of course by returning first safely to Canada.
In game terms, players simultaneously select one card from a set of five actions that's available to each player. The actions allow players to place plank foundations, place planks, move their pawns, cancel other players' actions, or remove planks or foundation stones. As can be expected for a design with simultaneous action selection, the game is rather chaotic.
Room 25 is by newcomer designer François Rouzé and sounds similar to the recently announced LEVEL 7 [ESCAPE] from Privateer Press (and somewhat like Alcatraz: The Scapegoat as well). More details needed!
Room 25 includes five different playing modes, from full cooperation to a solitaire game.
By positioning themselves on a map of the Earth, one after the other the players will score points in different fashions for objectives, hunting areas, and technological and geographical discoveries.
Also in the first half of 2013 is Metal Cards Adventures from Lionel Borg, and perhaps the name will make more sense once we see more of what's involved with the game. For now, here's all we know:
In Metal Cards Adventures, you'll use cards to explore, enhance your ship and your crew, and live up to bold challenges. There will be negotiations, battle tactics, and the uncertainty and risk that really make a pirate's life.