In a previous BGG News post, Eric mentioned the highly anticipated new edition of 1880: China coming from Lookout Games in Q4 2022. Now I'm happy to share upcoming 2023 releases from All-Aboard Games (AAG) which are being launched on Kickstarter for crowdfunding on June 14, 2022.
• Ken Kuhn's 1822PNW is a new release in the 1822 series set in the U.S. Pacific Northwest. 1822PNW plays with 3-5 players in 180–300 minutes and builds upon existing 1822 series games with fresh new concepts in a new setting as highlighted below in the publisher's overview:
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Set in the U.S. Pacific Northwest, this is an 18xx game about the ragtag minor railway startups in the PNW laying the groundwork for the Major Eastern Giants as they expanded West.
Based on Francis Tresham's 1829, and more specifically inspired by Simon Cutforth's 1822: The Railways of Great Britain, this 18xx title features multiple auction rounds throughout the game, distributing the minor companies and private companies in a randomized order, ensuring each game will play out quite differently.
1822PNW builds upon previous games in the 1822 family by including a handful of community favorite private companies while adding in a variety of new regionally inspired private companies that give players a vast array of options to consider for end game route building. One of which is the addition of transporting lumber—a huge export from the region—that can't be carried by E-trains, but by engineering the right 7-train route you can add a significant amount of revenue to your bottom line.
Finally, one big departure from the '22 family is that 1822PNW does away with concessions and instead features a merger mechanic that more closely mirrors the way in which the major companies staked their claim in the PNW.
All of the features combine for a refreshing and exciting take on the genre-defining 1822 series.
I had the pleasure of meeting Ken Kuhn at GMT's Warehouse Weekend event in October 2021, and though I don't know all that much about him, I do know he is a die-hard 18xx fan and one of the biggest train-game aficionados I've ever met. Thus, it's great to see all of his train-game love, passion, and energy channeled into a new 18xx design.Based on Francis Tresham's 1829, and more specifically inspired by Simon Cutforth's 1822: The Railways of Great Britain, this 18xx title features multiple auction rounds throughout the game, distributing the minor companies and private companies in a randomized order, ensuring each game will play out quite differently.
1822PNW builds upon previous games in the 1822 family by including a handful of community favorite private companies while adding in a variety of new regionally inspired private companies that give players a vast array of options to consider for end game route building. One of which is the addition of transporting lumber—a huge export from the region—that can't be carried by E-trains, but by engineering the right 7-train route you can add a significant amount of revenue to your bottom line.
Finally, one big departure from the '22 family is that 1822PNW does away with concessions and instead features a merger mechanic that more closely mirrors the way in which the major companies staked their claim in the PNW.
All of the features combine for a refreshing and exciting take on the genre-defining 1822 series.
• 21Moon is a new space-themed 18xx game from designer Jonas Jones, where 2-5 players compete running mining corporations on the moon. 21Moon features new mechanisms, a random setup to make each game different, and plays in 150-210 minutes.
Here's the backstory, setting, and a high-level overview of what you can expect in 21Moon:
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The story so far – exploration of mineral resources on the moon
The year is 2117. Climate change has taken its toll on Earth and new resources are needed to fuel a very technically advanced society gathered into ever growing megacities around the globe. Research during the last 50 years has shown that the Moon has several very pure and effective mineral resources that are needed on Earth. This year, mining corporations has established bases on the Moon with the purpose of building a transportation network to mine valuable mineral resources. As these resources are of global interest, the top 20 nations on Earth have invested in a freight rocket “Future One” scheduled to fly to the moon and transport minerals back to Earth.
When the game starts, the corporations got eleven months to gather as much minerals as possible before the rocket leaves the moon.
Players are opportunistic investors –most wealth at the end of the game wins!
The players (referred to as “investors” in this game) see an excellent opportunity to make credits (=money) by investing in and running private companies and mining corporations on the moon. The corporations establish bases on the moon and build road networks to valuable mining resources, mining as much resources as possible until the freight rocket leaves the moon with its cargo of minerals.
The winner is the wealthiest investor when the rocket leaves. An investor's wealth is made up of personal credits and current market value of owned shares in the seven corporations.
I originally stumbled upon 21Moon and mentioned it in a post back in May 2020. Its uniqueness grabbed my attention before ever playing my first 18xx game and becoming hooked. I'm glad to see it'll be available so there are more 18xx options, besides Poseidon, for people who aren't into train games, but otherwise enjoy the stock market and tile laying aspect of 18xx games.The year is 2117. Climate change has taken its toll on Earth and new resources are needed to fuel a very technically advanced society gathered into ever growing megacities around the globe. Research during the last 50 years has shown that the Moon has several very pure and effective mineral resources that are needed on Earth. This year, mining corporations has established bases on the Moon with the purpose of building a transportation network to mine valuable mineral resources. As these resources are of global interest, the top 20 nations on Earth have invested in a freight rocket “Future One” scheduled to fly to the moon and transport minerals back to Earth.
When the game starts, the corporations got eleven months to gather as much minerals as possible before the rocket leaves the moon.
Players are opportunistic investors –most wealth at the end of the game wins!
The players (referred to as “investors” in this game) see an excellent opportunity to make credits (=money) by investing in and running private companies and mining corporations on the moon. The corporations establish bases on the moon and build road networks to valuable mining resources, mining as much resources as possible until the freight rocket leaves the moon with its cargo of minerals.
The winner is the wealthiest investor when the rocket leaves. An investor's wealth is made up of personal credits and current market value of owned shares in the seven corporations.
• Örjan Wennman transports us to Sweden and Norway in 18SJ: Railways in the Frozen North, which was originally self-published in 2021, and plays with 2-6 players in 120–300 minutes.
Here's a brief taste of what you can expect from this 18xx set in snowy Northern Europe:
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18SJ is a game in the 18xx-series set in the United Kingdoms of Sweden and Norway and pits two to six players as investors in railroad corporations in the formative years of Nordic railways. It features a simple mechanism for the nationalization of public corporations and simulates the construction of the mainlines of Swedish rail. The nationalization means that each game will be completed with a varying number of corporations ultimately available. Shareholders need to be careful in stock investment and the timing of train purchases to maximize personal profit.
• 18NY is an 18xx game set in New York from designer Pierre LeBoeuf, which features minor companies that merge into the New York Central Railroad and takeover mechanisms. 18NY plays with 2–6 players in 300 minutes and was originally released in 2014 by Deep Thought Games.The second edition of 18NY includes an updated map and rebalanced trains. Here's a high-level breakdown of it works:
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18NY is an 18xx railroad game set in New York State and surrounding areas. The game is a stock, train, and track building game that uses the 18xx system. Two to six players compete to have the largest net worth in cash and stock at game end.
Game play is divided into Stock Rounds and Operating Rounds. During Stock Rounds, players and share companies may buy or sell stock in minor and share companies, open new companies, or take over existing ones. During Operating Rounds, each minor and share company conducts business (laying track, placing stations, and buying trains). At first, stock and operating rounds alternate, but as the game progresses, the number of intervening operating rounds increases.
• Dave Berry's 18GB: The Railways of Great Britain is another new edition of an 18xx game which was originally released by Deep Thought Games. 18GB plays with 2–6 players in 120–300 minutes, and has elements from a variety of 18xx games as described in the high-level overview below: Game play is divided into Stock Rounds and Operating Rounds. During Stock Rounds, players and share companies may buy or sell stock in minor and share companies, open new companies, or take over existing ones. During Operating Rounds, each minor and share company conducts business (laying track, placing stations, and buying trains). At first, stock and operating rounds alternate, but as the game progresses, the number of intervening operating rounds increases.
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18GB is a member of the 18xx family of games, set in Great Britain. Players invest in railway companies, which build routes and run trains, with the aim of ending the richest player.
18GB combines elements of 1825 and 1860 on the one hand with features of 1830 and its descendants on the other hand. When setting up the game, the railway companies are randomly grouped into two tiers, so each play will see the map develop differently. Players may buy up to 100% of ten-share companies and may sell any number of shares into the open market, even including the directors' certificate. Each share sold depresses the stock price of that company, but the stock price will recover several places if the company's income is double, triple, or four times its stock price.
The number of railway companies scales with the number of players. The two 2-player scenarios play quickly, while the game becomes longer and more complex with more players.
18GB has an unusual mix of city tiles and associated rules for upgrading them, which makes the engineering side of the game more challenging than many in the 18xx family.
18GB combines elements of 1825 and 1860 on the one hand with features of 1830 and its descendants on the other hand. When setting up the game, the railway companies are randomly grouped into two tiers, so each play will see the map develop differently. Players may buy up to 100% of ten-share companies and may sell any number of shares into the open market, even including the directors' certificate. Each share sold depresses the stock price of that company, but the stock price will recover several places if the company's income is double, triple, or four times its stock price.
The number of railway companies scales with the number of players. The two 2-player scenarios play quickly, while the game becomes longer and more complex with more players.
18GB has an unusual mix of city tiles and associated rules for upgrading them, which makes the engineering side of the game more challenging than many in the 18xx family.