Links: Wingspan Sells, and Magic: The Gathering Computes

Links: Wingspan Sells, and Magic: The Gathering Computes
Board Game: Magic: The Gathering
• In March 2019, software engineer and game designer Alex Churchill, Stella Biderman of the Georgia Institute of Technology, and Austin Herrick of the University of Pennsylvania published a paper in which they claimed that the card game Magic: the Gathering is "Turing complete". The summary of that paper:
Quote:
Magic: The Gathering is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world Magic is at least as hard as the Halting Problem, solving a problem that has been open for a decade. To do this, we present a methodology for embedding an arbitrary Turing machine into a game of Magic such that the first player is guaranteed to win the game if and only if the Turing machine halts. Our result applies to how real Magic is played, can be achieved using standard-size tournament-legal decks, and does not rely on stochasticity or hidden information. Our result is also highly unusual in that all moves of both players are forced in the construction. This shows that even recognising who will win a game in which neither player has a non-trivial decision to make for the rest of the game is undecidable. We conclude with a discussion of the implications for a unified computational theory of games and remarks about the playability of such a board in a tournament setting.
A June 2019 article by Jennifer Ouellette on Ars Technica interviews Churchill and summarizes how this "machine would be created. For a visual demonstration of how this works, you can turn to this video featuring Kyle Hill of Because Science; to skip the sometimes painfully jokey intro, jump to 6:19 when the actual game playing begins:




Board Game: Wingspan
• On October 30, 2019, Elizabeth Hargrave's Wingspan from Stonemaier Games was featured on the radio program Here & Now (link), highlighting the game's sales to date — 120,000 copies — and how Hargrave came up with the concept, then developed it.

• Want to check out "Board Games Market: Global Outlook and Forecast 2019-2024" from the market research group Research and Markets? It will set you back only $2,975 for a single user license. A few excerpts from the report summary:
Quote:
The board games market is expected to grow at a CAGR of over 10% during the period 2018-2024...

The following factors are likely to contribute to the growth of the global board games market during the forecast period:

• Capitalizing on Board Game Conventions
• Introduction of Strategic Products
• Crowdfunding Boosters paving Growth Paths
• Incorporation of the Learning Quotient
• Leveraging Global Retail Trends
Quote:
Board Games Market: Geography

North America dominated the global board games market in 2018. The US leads the North America market as board games are witnessing high popularity, and vendors are introducing new variants frequently. APAC was the second-largest market in 2018. The demand for low-cost products characterizes the market in APAC. China and Japan are the largest markets in APAC. India is witnessing rapid adoption among end-users; however, the adoption rate is slow, and the per capita expenditure on board games remains low in the country. Board games are gaining popularity in several European countries, with Germany, the UK, and France leading the market growth in the region. The demand in Latin America is mainly from Brazil, where RPG board games are highly popular. Cultural and religious practices are prevalent in the Middle East market. The region is witnessing continuous growth in the gaming industry fueled by the rise in the board games industry.

Key Vendors Analysis

The board games market is slowly becoming a fragmented one, with Hasbro and Mattel enjoying a more substantial chunk of the overall share with several independent vendors barging in. The competition has intensified with several independent vendors emerging in recent years. North America, APAC, and Europe are the key markets for vendors. However, the markets in Latin America and MEA are expected to witness considerable growth in the coming years. Since the creation of board games does not require any molding or tooling, the overall production cost remains low, making the entry barrier low. Hence, the low-entry barrier is a key factor driving the rise of independent vendors, thereby affecting the market dynamics. Small vendors tend to offer board games at low prices, pushing established vendors to slash their retail prices.

Related

SPIEL '19 IV: More Pics from the Convention Floor

SPIEL '19 IV: More Pics from the Convention Floor

Nov 02, 2019

I took a few hundred photos at SPIEL '19, which is what I do at almost every convention I attend, and far too often those images stay on my phone, primarily because I stay busy at a show all day...

Small World of Warcraft Coming in 2020

Small World of Warcraft Coming in 2020

Nov 01, 2019

At BlizzCon 2019, an annual convention run by video game publisher Blizzard, the following board game announcement was spotted and posted on Facebook by one Joe Wood:

SPIEL '19 III: IELLO in 2020 — Claim Land, Break Codes, Defuse Bombs, and Launch Goblins

SPIEL '19 III: IELLO in 2020 — Claim Land, Break Codes, Defuse Bombs, and Launch Goblins

Nov 01, 2019

During SPIEL '19, I met with several publishers and took many notes and photos. Let's see how many I can highlight in the next couple of weeks before even newer announcements overwhelm me.Today...

SPIEL '19 II: Dark Outlook for King of Tokyo in 2020

SPIEL '19 II: Dark Outlook for King of Tokyo in 2020

Oct 31, 2019

Richard Garfield's King of Tokyo has had a few different looks since its debut from French publisher IELLO in 2011, and for 2020 it will be reborn again as King of Tokyo: Dark Edition.Here's a...

SPIEL '19 I: GeekBuzz, Fairplay, Attendance, and a Few Game Announcements

SPIEL '19 I: GeekBuzz, Fairplay, Attendance, and a Few Game Announcements

Oct 31, 2019

SPIEL '19 is over, and (fingers crossed) all attendees have returned home or have purposefully gone elsewhere and aren't merely stranded at airports. Con crud is underway in some percentage of...

ads