In some ways, I understand this sentiment...but I think there is something to be said for taking decisions out of the hand of the player...
I find myself drawn to games that force me to deal with bad luck. It's not merely the tension and excitement that comes from random elements. It's a bracing feeling when I'm actually able to overcome a bad hand of cards. There's a greater reward knowing that I conquered fate, than in merely learning how to think a little more efficiently. And even if I fail, who cares? It's just bad luck, and that's nobody's fault.
There's been a lot of handwringing lately about "curation" (the original meaning of the word has morphed into something else entirely; maybe we still lack a needed word). It has come to signify sifting through the ever-increasing avalanche of "content" in order to identify the things that are worthiest of our attention, and bringing those things to an interested audience. In fact, there should be no question about this at all; with our time and attention being limited as they are, it's crucial that we have skilled cultural guides.
Books come to us by many twisty channels: reviewers, editors, bloggers, anthologists. Who is to be trusted with the question of that precious spot, among only a few thousand, to which one will dedicate the next book? When you feel hammered down by the incessant blaring about the new new new new thing, it is salutary to return to authors long dead.
• Play or design train games? Jason Begy wants to hear from you for research related to a Ph.D. dissertation he's working on.
• Ian Bogost at Fast Company reveals the true nature of Kickstarter:
When faced with the reality of these products, disappointment is inevitable – not just because they're too little too late (if at all) but for even weirder reasons. We don't really want the stuff. We're paying for the sensation of a hypothetical idea, not the experience of a realized product. For the pleasure of desiring it. For the experience of watching it succeed beyond expectations or to fail dramatically. Kickstarter is just another form of entertainment. It's QVC for the Net set. And just like QVC, the products are usually less appealing than the excitement of learning about them for the first time and getting in early on the sale.