"I'm always working on things," he tells me over the phone from Pennsylvania, where he's on an 11-day game-playing retreat with friends, "If I don't think it has any chance to be a big seller, I put it in the file and move on."
Ticket to Ride for iPad came after, selling 100,000 copies in its first six months. In November 2011, Ticket to Ride for iPhone was released, and sold 100,000 copies in the first 30 days. The company noticed a trend: in the first 30 days of any launch, iPad versions sold 17 times faster than the board game, and iPhone versions 40 times faster.
Both Moon and board game retailers were were initially worried that digital sales would cannibalize hard-copy sales. Bizarrely, the effect was just the opposite.
"Occasionally, we'll run a promo where you can download the digital version for free. Then, six to eight weeks later, we'd see a bump in board game sales," Kaufmann says.
• Quintin Smith is back on video game site Kotaku, this time with a round-up of his five favorite team games, including a previously unknown to me team variant for Galaxy Trucker.
• Are games published via Kickstarter crappier (to use the technical term) than games published via other methods? Gary Ray from Black Diamond Comics looked for evidence:
BGG has a Kickstarter list of board games created by Kenny Ven Osdel with nearly 800 board games on it. So I went through the rankings, creating a chart for the lot of them on the BGG user reported scale of 1-10. What did I find? Nothing really. There was nothing in the curve that suggested that Kickstarter board games were any better or worse than non-Kickstarter board games.
• The game industry is a vast beast, and not every game appeals to every gamer – or every family either, of course – and further evidence of the variety to be found among gamers the world over is the result of the 2012 Japan Boardgame Prize. Haim Shafir's Klack! from AMIGO Spiel took top prize in the U-more Award, which is voted on by seven administrators from U-more's own family gaming society. The other nominees for the award were Rüdiger Dorn's Vegas and Dobble/Spot It! from designers Denis Blanchot, Guillaume Gille-Naves and Igor Polouchine.
Seiji Kanai's Love Letter from his own Kanai Factory won the Voters' Selection, with 297 people voting for their top five games available in Japan in 2012, with games being awarded five points for first place, four for second, and so on. The self-published intriguing and apparently not-available-outside-of-Japan Vorpals took second place in the voting, with the much more widely-known Village from Inka and Markus Brand taking third. The other games in the top ten were:
4. K2
5. Vegas
6. Machikoro
7. King of Tokyo
8. Ese Geijutsuka New York e Iku
9. Kingdom Builder
10. Mogel Motte