Going slow helps him spend time on small details that game buyers might not initially notice, such as the shape and feel of the pieces.... It all adds up to a less-is-more approach. "The most challenging part of my job is to say no," says Mr. Hautemont. "The best way to create quality is to do fewer things."
The topping on the cake, though, is this caption underneath one of the images in this article: "Gaming geeks are increasingly being seen as 'cool'". Oh, so?
• Not content with inciting game sales of the titles featured on its show, the Wil Wheaton program TableTop is celebrating the one year anniversary of its debut with International TableTop Day on March 30, 2013, with the event serving as both a self-promotional vehicle and a call to action for gamers and game retailers. Not sure why gamers need a call to action, but this is a good excuse for those who need such a thing: "But, honey, my country demands that I play more games..." Using the site's search function, I've found no events near my current location or my previous home – despite at least one such event taking place – so I'm not sure how useful the search function is. Perhaps they've just been inundated with events and haven't been able to keep up with them all...
• On Cracked, Luke McKinney writes about the six board games that ruined it for everyone – the games that people play that keep them from ever wanting to play a game again – including this takedown of Snakes and Ladders:
If you're playing with total psychopaths, they'll insist on the rule where you have to roll the exact number to land on the final square. Moving faster than you need to isn't just unnecessary, it's now actively punished with teeth-grinding frustration as you're held back, waiting for all the slower children to catch up so that your achievement doesn't hurt their precious feelings. Which is the one lesson children are guaranteed to learn in school anyway.