• The U.S. retailer Marbles: The Brain Store is hosting a game design contest with a deadline of March 16, 2012. Here's an excerpt from the contest guidelines:
• brain beneficial
• takes seconds to learn, years to master
• enjoyable for all ages
• unique
• of heirloom quality
• and of course – fun!
• Popular Science magazine highlights "[n]early 100 years of questionable games in the pages of PopSci" in a photo gallery titled "Board Games Weren't Always Fun". (HT: Dale Yu)
• In a New York Toy Fair 2012 post about items coming from Steve Jackson Games over the next 6-9 months, some readers speculated over the health of the publisher, which has had its ups-and-downs over the years as game lines surge in popularity, then recede to the level of evergreen. Turns out there's no need to worry – or no chance to crow, depending on your point of view. SJG owner Steve Jackson has released his annual "Report to the Stakeholders" and here's the bottom line:
• We kept our core Munchkin sets in print almost all the time, despite high (and sometimes spiking) sales.
• We released two new Munchkin core sets, and both were popular.
• Sales of the new dice games stayed strong, accounting for about 5% of total sales. Zombie Dice was our #4 item ranked by dollars.
• We continued to offer RPG support, mostly in PDF form.
We shipped 54 different items (one more than last year): 26 new, 28 reprints.
The Munchkin line, including the Munchkin Quest boardgame, accounted for about 75% of our sales. Munchkin is now available in 15 languages, with one more licensed.
• Monopoly: World of Warcraft and Risk: StarCraft are both due out later in 2012 from USAopoly and Blizzard Entertainment.
• Hasbro CEO Brian Goldner called Magic: The Gathering "...the largest game brand in the U.S.", as noted on ICv2, with revenue of more than $200 million in 2011, more than double the amount earned from items related to the seminal collectible card game in 2008.