Links: Rio Grande Gets Placed, Kory Heath Gets Patronized & TableTop Gets Promoted

Links: Rio Grande Gets Placed, Kory Heath Gets Patronized & TableTop Gets Promoted
Board Game Publisher: Rio Grande Games
Man, I haven't done a links round-up in forever and a day. Partly that's due to all the games that designers and publishers are announcing right now, even in the off-season between conventions, but it's also due to me moving much of the linking and sharing to BGG's Twitter feed and Facebook page. In theory I work at home, but in practice I'm often working at a café, in the airport, and at other non-homelike locations — and when I'm on my phone, it's easier to tweet/FB something and be done with it rather than save the link or email it to myself (only to lose it in my inbox later due to all of the other stuff coming in). Sign up for one or the other, and you'll be all set to catch such links as they arrive. If not, well, you'll have to wait for the once-a-season posts like this one.

• Robert K. Gabhart's Arctic Scavengers made an appearance on the HBO television series "Silicon Valley". Michael Gunn describes the game's presence: "Erlich Bachman walks through the house with a board game in his hand and places it prominently on top of a shelf. The cover of the game is very clear." Another user notes that Power Grid and Puerto Rico are visible in the background of another episode. Jay Tummelson from Rio Grande Games says that that games aren't there by accident: "We have hired a firm that specializes in product placement on TV shows. This is just one of the appearances for Arctic Scavengers." From imgur:

External image

Board Game: Zendo
Kory Heath, designer of Zendo, is taking a different approach to crowdfunding by using Patreon to support the design and development of a computer-based induction game titled Paradigm, which Heath intends to release free across multiple platforms. (Patreon link) A short description:

Quote:
Paradigm is kind of like Zendo, but different. Players create patterns of face-down color tiles (along with a few face-up tiles as clues), and then other players try to figure out those patterns by flipping up the tiles one at a time. A pattern can be anything: a pentomino tiling, an abstract mathematical structure, or even just a picture of a happy face. The point is that each pattern has some kind of internal structure that players will (hopefully!) figure out as they reveal it bit by bit.

The actual play of the game is a kind of inductive solitaire. On each successive turn, you pick any face-down tile and predict what color you think it is. If you're correct, you gain some points, and if you’re incorrect, you don't. The more tiles you guess correctly in a row, the more points you get, which creates a layer of strategy and risk as you decide which tile to guess next. You play until you've revealed all of the tiles, and then you compare your score with your friends to see how well you did.
From gallery of W Eric Martin
• Designer Mike Selinker spreads some love for TableTop in the closing days of its crowdfunding campaign for Season 3. (Indiegogo link) Of most interest might be his summary of a game being created to bring TableTop to your tabletop:

Quote:
I'm writing a metagame for TableTop which all backers will get. It’s called TableTop: The TableTop Game You Play with Your TableTop Games on Your TableTop. James Ernest is helping me out with that, naturally. If you'd like a game which allows you to play a game like Felicia Day or John Scalzi might, you can get it by contributing a mere dollar to the TableTop Indiegogo campaign. Surely you’d like that?
The New York Times featured an overview of modern tabletop games by Nick Wingfield in May 2014 — but strangely the piece ran in the paper's technology section and featured this headline: "High-Tech Push Has Board Games Rolling Again". Um, what? The article also includes this sentence: "Technology, by all rights, should have killed old-fashioned games, which can never equal the eye-popping graphics, visceral action and immense online communities of today's video games." Right, because I play board games for the technology. The rest of the article does a decent job of laying out a feel of the modern game market, but woo, what a stinker of a lede.

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