Links: Planning Your Game Design, Surviving in Pandemic & Settling in Brooklyn

Links: Planning Your Game Design, Surviving in Pandemic & Settling in Brooklyn
Board Game: Magic: The Gathering
• I haven't played Magic: The Gathering in a long time, but I still read head designer Mark Rosewater's "Making Magic" column each week because I enjoy reading about Magic design and because Rosewater often talks about game design in general — or at least about Magic design in a way that can be translated to game design in general. His March 30, 2015 column "Nuts & Bolts: The Three Stages of Design" is one such piece, explaining how Magic sets go through "three distinctly different yet equal-sized stages — what we have since named the vision stage, the integration stage, and the refinement stage". An excerpt:

Quote:
The Vision Stage

This first stage is about creating a vision for the set. What exactly is the set about? What are its themes? What are its mechanics? What emotional impact is the set supposed to create? What story does the set have to reinforce? This first stage is about defining what the set is up to, crafting its structure, and building its foundation.

Now, before design begins, we have something we call exploratory design... The role of exploratory design is not about finding answers but rather asking questions. It is important for us to walk into a design with a good understanding of all the constraints being put before us. Exploratory design allows us the luxury of scoping out problems we're going to have to solve before we have to actually solve those problems. The exploratory design team also comes up with a lot of ideas of mechanical directions we could explore. Thus, when we start design we're not starting from ground zero...
Board Game: Pandemic
Pandemic and POX: Save the People show up in a MindShift article by Matthew Farber titled "Three Games About Viruses That Teach Interconnectedness".

• Speaking of Pandemic, publisher Z-Man Games has announced hosting sites for "Pandemic Survival" events on TableTop Day as well as the location of some national events. If you win a preliminary round, you make it through to the National Championship and the winners of those events can participate in the World Championship at Spiel 2015 in October. The prize? "The winning team will be able to use the ability of the Airlift card and fly to the city of their choice – that appears on the Pandemic board – limit of $ 5,000 per winner, 1 week vacation. The city chosen by each winner may be different."

When I spoke with Z-Man owner Sophie Gravel about this competition, she noted that visa clearance, valid passports, and other details are the responsibility of the winners — and she seemed hesitant about the idea of signing off on a trip to Baghdad, but I'd assume the winners would probably head to another location.

From gallery of W Eric Martin


• On Slate, Chris Berdik writes about MIT Education Arcade director, Eric Klopfer and creative director Scot Osterweil and why they promote the use of games — but not gamification — in schools.

• Can you get ants to solve a knight's tour on a chessboard? How about ant-based algorithms? Now you're talking! (HT: Graham Kendall)

• Are you ready to play — no, live — The Settlers of Brooklyn, courtesy of Above Average?

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