Links: Patching Board Games, Questioning Reprints & Honoring Your Country

Links: Patching Board Games, Questioning Reprints & Honoring Your Country
Board Game: Caverna: The Cave Farmers
• On the blog I Slay the Dragon, Andrew writes about patching board games, and no, he's not referring to Patchistory, but rather to the infinite resource-generation engines discovered in Uwe Rosenberg's Caverna and Glass Road after their debut at Spiel 2013 in October:

Quote:
It's intriguing to think of how the Internet and communities like BGG have allowed for flaws to be found in board games and provided a way for them to be "patched" more easily than ever. Whether it's rules errata, FAQs, house rules, second edition printings with corrected cards, or endless expansions there are many ways to correct, improve, and continue to support board games after they are released. This may be viewed as a crutch to release games before they are ready or a tool that developers and publishers can use to support their games. Truthfully it's probably a bit of both, but either way the technology and community are there and it would be foolish to ignore them.
On a similar topic, developers for Magic: The Gathering frequently write about their efforts to create and encourage a rich metagame for each set of cards they release while simultaneously admitting that once the set's released, if they've screwed up, then someone will discover those broken card combinations almost immediately. From a column by developer Sam Stoddard:

Quote:
Our goal isn't to break the metagame — if our handful of developers were able to solve the metagame in the time the set was in the FFL [approx. five months], then the people in the real world would do it in a matter of weeks — instead, we want to provide a large number of strategies that are about even power, and allow for room in the metagame to shift as certain decks gain or lose popularity. This means our main job is to try out as many cards and combinations of cards as possible, and to give the overall strategies enough to make things interesting — not to pinpoint balance everything against each other.
In a separate column, Stoddard wrote that since M:TG developers can't possibly account for every card combination — especially with more than 13,000 different cards printed since 1993 — they strive to give themselves an out ahead of time: "The last thing we have to make sure of is that no one deck or strategy can get out of hand. This often means putting narrow cards into the format that are generally not quite good enough in a vacuum to see main-deck play, but are amazing if the metagame goes too far in any one direction." Maybe in the future Rosenberg (and other designers of games with lots of Voltron-style components) can do something similar, perhaps including a Risk Legacy-like packet bearing the label "To Be Opened Only in Case of a Broken Game". Inside you'll find a special card that anyone can purchase in order to remove one card from play — or perhaps simply white stickers and a pen.

Board Game: Blue Max: World War I Air Combat
• "Is the age of reprints over?" That's the question asked by San Il Defanso in a post on The Rumpus Room:

Quote:
Being a fan of old designs myself (my top three games are all from the 1980s or earlier), I do keenly follow the response to reprints of old games, and it feels like the movement is starting to sputter. It's not necessarily that fewer reprints are being released. Indeed, I suspect we’re seeing more than ever before. It's that the ones that get released are greeted with a shrug from an increasingly saturated market, and in a couple cases from the publishers who release them. And perhaps more disturbingly, more and more titles are quietly being dropped from reprint schedules in favor of bigger money-makers.
• Belgian publisher Flatlined Games, which released Twin Tin Bots at Spiel 2013, has signed an exclusive distribution deal for the United States with IELLO USA, the U.S. branch of French publisher IELLO. As noted in a press release, "Our current U.S. stock has been transferred to IELLO warehouses and is immediately available." In addition, IELLO Europe will represent Flatlined Games in the remainder of the world: "IELLO works with local distributors all over the world to offer local language versions of their catalog, which will now include all Flatlined Games products. Distributor from all non-U.S. countries that wish to add local language versions of Flatlined Games products to their catalog can reach out to IELLO Europe for further details." Previously Flatlined worked with Game Salute for distribution within the U.S. Flatlined's Eric Hanuise notes that Twin Tin Bots and other titles won't be available until sometime in Q1 2014.

Board Game: Strajk! Skok do wolności
• In mid-November 2013, Karol Madaj — designer of Kolejka, Strajk!, and Letnisko) among other titles — received the Gold Cross of Merit from Polish President Bronisław Komorowski. Piotr Siłka, editor-in-chief of gaming site GamesFanatic.pl, told me that this is the highest civilian award given in the country and it's intended to honor those who have contributed to the country beyond the scope of their normal duties. Siłka says that in the official notice that accompanied the award, Komorowski wrote about Madaj's "merit in building historical and patriotic awareness" through the games that he's created based on Polish history.

Siłka interviewed Madaj following the presentation of the award, and the designer stated that eighty thousand copies of Kolejka have been sold worldwide in eight languages, with more still to come. In Madaj's role as employee of The Institute of National Remembrance, Siłka says, "Probably he is the only government official in Poland whose main duty is designing board games — about Poland, of course."

Board Game Designer: Karol Madaj

Image used with permission of Piotr Siłka and GamesFanatic.pl

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