Links: One Hundred Years of Little Wars, Why We Play Games & The Esoteric Order of Gamers

Links: One Hundred Years of Little Wars, Why We Play Games & The Esoteric Order of Gamers
Board Game: Little Wars
• On the one hundredth anniversary of H.G. Wells' Little Wars, the first known publication of rules for combat with miniatures, The New York Times featured an article by Mark Wallace in its Sunday Book Review that detailed the history of Wells's creation and its influence on the world of gaming as a whole. (HT: Chris Kovac)

Quote:
While miniature war-gaming has never been able to claim a place in the mainstream, it has influenced almost everything we think of as gaming today. By the middle of the 20th century, war-gaming had not only added new sets of rules for armies of many periods, but it had inspired a new kind of richly complex board game, like Axis & Allies and Blitzkrieg. Entirely novel face-to-face entertainments emerged from the same lineage. The game designer Gary Gygax, in a foreword to a 2004 edition of the book, credits Little Wars with influencing his own set of rules for medieval-period miniature wars, Chainmail — which in turn became the basis of a slightly less obscure role-­playing game: Dungeons & Dragons.
• Speaking of Dungeons & Dragons, Deadline Hollywood reports that Warner Brothers has acquired the rights to make a movie based on D&D. From the article: "The studio is actually quite far along in the development of the project, as it will use a script by Wrath Of The Titans and Red Riding Hood scribe and Frank Darabont protege David Leslie Johnson. That script, Chainmail, was acquired last year as a free-standing project, based on an obscure game that was also hatched by D&D designer Gary Gygax before he and Dave Arneson launched D&D. It is being retro-fitted to fit the much bigger game creation." Why would anyone care about acquiring the rights to D&D as opposed to making a fantasy movie without that branding? What does D&D bring to the table in terms of an audience or source material? As I speculated on Facebook, perhaps WB wants to create an Orchid Thief-style movie-within-a-movie that explores the creation of D&D, its fantasy worlds that come to life for players, and the interaction of Gygax and Arneson, but somehow I don't think is what's coming to the screen.

From gallery of W Eric Martin
Portal Publishing has released issue #7 of STORYonBOARD, its online gaming magazine. This issue includes an overview of the Firemen army for Neuroshima Hex!, two N. Hex! puzzles, and a report from the Portal-centric convention PORTALkon. You can download this issue and previous issues (or read them all online) from the STORYonBOARD page of the Portal website.

• On New Statesmen, Robert Florence explains why board games matter and more specifically why he feels video gamers are going from digits to cardboard. An excerpt:

Quote:
...I think the main reason why so many video gamers have started board gaming is that it feels like board games are part of the whole indie movement. Look, almost every board game is an indie game. Most board games are created by one person, and that one person is trying to come up with new ideas, or new spins on old ones. When you have a question about some element of the game, you can often just ask the designer. He'll be on Twitter or something, probably, and will be happy to have you pestering him about a rule clarification. The creator is a human being, not some corporate machine. The indie sector, in video gaming and board gaming, is full of people who are doing what they do for the love of play. Are they making fortunes? No. They're just people like us, who know that games are important. They're the types who understand characters like Eco's imperilled Foucault's Pendulum trio. They would follow that path with them, with us, because hey, this is fun. Games are worth it, whatever the cost.
From gallery of W Eric Martin

• Graphic designer Peter Gifford – better known to many as Universal Head (but not this universal head) – has created a new website titled "The Esoteric Order of Gamers" to collect his many rules and summary sheets, along with articles, reviews and other game-related writings, in one location. Here's how he describes the site:

Quote:
The Esoteric Order of Gamers is a place for the few who, in a world of ephemeral, digitally-driven entertainment, still revel in the feeling of tearing the shrinkwrap off a new game; of breathing in the sweet smell of fresh ink; of the weight of quality gaming components as they sit heavily in the hand. Those people who are strangely impelled to improve their gaming experience by dint of hard graft coupled with the sensitive touch of a master craftsman, and who continually seek to beautify these precious objects. In short, those dedicated to high standards in their tabletop gaming!

In the months to come I'll be adding instruction sheets for build-your-own foamcore box inserts; articles and photographs to help paint your game figures; more reviews and blog posts of interest; and of course always expanding and perfecting the huge collection of premium summary sheets that help you get into and enjoy your gaming faster. Players can comment on each game and make suggestions or corrections for the sheets, and of course engage in discussions about the articles.

The EOG is all about high quality, useful content for the kind of gamer who really loves immersive, thematic games. And there are many more plans on the horizon...
I'm a fan of EOG simply because it contains the word "esoteric" in it, and what lies hidden at the base of "esoteric"? That's right – Eric. (My wife, then girlfriend, once created a poem using every word that she could think of that rhymed with "Eric", including "esoteric", "xeric" and "dysenteric". One for the ages...)

• On the Vsauce YouTube channel, Michael Stevens tries to answer the question "Why do we play games?" The talk includes a definition of games that mostly matches what we use on BGG in terms of what's in the database, although we do allow for competitions (his term) such as Take it Easy! and BITS. (HT: James Davis)

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