Okay, he doesn't say so in those exact words, but that's one conclusion you can draw from the material presented:
• Game designer Cameron Browne was featured in an August 2019 Vice article by Matthew Gault that highlights Browne's work as "principal investigator of the Digital Ludeme Project, a research project based at Maastricht University in the Netherlands that's using computational techniques to recreate the rules of ancient board games". An excerpt:
The first part of the process, Browne said, is to break games down into their constituent parts and codify them in terms of units called "ludemes" in a database. Ludemes can be any existing game pieces or rules that archaeologists know of. Once a game is described in terms of its ludemes, it becomes a bit more like a computer program that machines can understand and analyze for patterns. Cultural information, such as where the game was played, is also recorded to help evaluate the plausibility of new rulesets.
Using techniques from the world of algorithmic procedural generation, the team then uses the information in the database to infer and reconstruct rulesets of varying plausibility and playability for these ancient games.
• On his company blog, AEG owner John Zinser examines the results of their decision to publish fewer games than they have in year past, a decision apparently taken one year ago, albeit made public only in April 2019. An excerpt:
The plan to give each game more attention at launch is working. From last year, Space Base and War Chest have continued to be strong sellers. From this year, Tiny Towns has been a mega hit, Point Salad is a treat that sold out in one day, and early buzz and pre-orders on Ecos: First Continent tells us that it will also be a winner.
"I looked it up and found its saving grace — it's mammoth ivory, not elephant ivory, which you can sell," Locklin said, pointing out that the mammoth elephant has long been extinct.