— Abyss
— The Battle of Five Armies
— Ca$h 'n Guns (second edition)
— Dead of Winter: A Crossroads Game
— Sheriff of Nottingham
Best Card Game
— Among the Stars
— Linko!
— Splendor
— Star Realms
— Sushi Go!
Best Children's, Family & Party Game
— Archer: The Danger Zone! Board Game
— Gravwell: Escape from the 9th Dimension
— Tales & Stories: The Hare & the Tortoise
Best Historical Board Game
— 1066, Tears to Many Mothers
— Armada Invincible
— Heroes of Normandie
— Last Chance for Victory
• Nominations have also been announced for the Dice Tower Awards, with the nominees being decided by more than fifty reviewers and bloggers, and the winners will be announced June 26, 2015 at the Dice Tower Convention. From the many categories that exist, I'll highlight the nominees for the one category that subsumes most of the others:
— Alchemists
— Dead of Winter: A Crossroads Game
— Five Tribes
— Imperial Settlers
— Kanban: Automotive Revolution
— Marvel Dice Masters: Avengers vs. X-Men
— Splendor
— Star Realms
— Star Wars: Imperial Assault
— Xia: Legends of a Drift System
One game-related excerpt from the article:
"Everybody," she says, "got crazy. The cards somehow belonged to the other person even though you couldn't see any of them." Langer decided to find out more about the way people regulated the playing of such games. She went to a casino where, at the slot machines, she found gamblers with elaborate ways of pulling the lever. At another time a "highly rational" fellow student tried to explain to her why tossing a pair of dice could be done in a certain way to affect the numbers which came up. "People believed that all of these behaviours were going to increase the probability of their winning," she comments.
Naturally they were wrong and for many people a simple objective proof of the matter would have been enough. But not for Langer. The strength of the gamblers' convictions was, to her, not trivial.
• In March 2015, I linked to a video of Persi Diaconis, Professor of Statistics and Mathematics at Stanford University, explaining the best and worst ways to shuffle cards. Diaconis has now been featured in an article in Quanta Magazine about his efforts to study the randomness of the shuffling technique that he refers to as smooshing. An excerpt:
Now he is on a quest to solve it. He has carried out preliminary experiments suggesting that one minute of ordinary smooshing may be enough for all practical purposes, and he is now analyzing a mathematical model of smooshing in an attempt to prove that assertion.