• Want more Neuroshima Hex, even when you don't have an opponent on hand? You'll be glad to hear that iOS app creator Big Daddy's Creation will introduce Neuroshima Hex: Puzzle in March 2011 as a $3 app with Game Center support. The app consists of one hundred NH game scenarios in which you need to figure out how to play two of the three tiles presented to you in order to crush the enemy. Head to the NH: Puzzle page for screenshots.
• Trias has been added to online gaming site Yucata.de.
• Designer Andrea Meyer was interviewed as part of a "golly gee, can you believe all these games exist in Germany?" report on an Australian radio station (MP3).
• Designer Dan Weaver talks about the origin of the card game FlipOut on Gamewright's blog.
• Antoine Bauza's 7 Wonders, published by Repos Production, has won the 2010 Swiss Gamers Award, the first such award from Ludesco, which is both the name of an annual game festival in La Chaux-de-Fonds and a conglomoration of more than a dozen gaming clubs in Switzerland who assembled votes from their 700+ members to determine what Swiss gamers think is tops from games published in 2009 and 2010.
• Days of Wonder won the 2011 Pocket Gamer Award for best strategy/simulation game for its iPad implementation of Small World.
• Fantasy Flight Games has posted two scenarios for Battles of Westeros that were previously available only on a limited basis.
• Issues 419 and 420 of WIN: Das Spiel Journal are available for download in English and German from publisher Österreichisches Spiele Museum and editors Dagmar and Ferdinand de Cassan. Issue #419 covers the 2011 Nürnberg Toy Fair, with more than 650 new games from 145 publishers, while issue #420 includes reviews of 56 games.
• JogoEu features a video of a two-ball Labyrinth expert. It's not what it sounds like.
• Here's an old link from something announced during my sabbatical, but the deadline for entry is April 30, 2011, so you still have time to enter: Spielmaterial.de is holding a "design your own game piece" contest, with the winner receiving one cent for each piece sold (in addition to a penny donation per sale to a charity of the winner's choice). The game piece must be manufacturable in wood and can be either flat like a meeple or rounded like a traditional German poppel.