Links: Munchkin Keeps on Selling, Fundex Doesn't Sell Enough & Amateurs Have High Hopes for Sales

Links: Munchkin Keeps on Selling, Fundex Doesn't Sell Enough & Amateurs Have High Hopes for Sales
Board Game: Munchkin
• In its Sept. 5, 2012 Daily Illuminator, Andrew Hackard at U.S. publisher Steve Jackson Games says that the company is blowing through the 23rd printing of Munchkin – 100,000 copies – much faster than it had anticipated thanks to the game's presence on TableTop, in Target, and in the hands of so many pushy fans, so the 24th printing will be boosted to 120,000 copies. In an interview on ICv2, Hackard elaborates further on Munchkin sales: "I don't have the actual year over year percentage increase, but as of the end of July [2012] we have sold almost as many copies as we sold all of last year of Munchkin. The past three or four years particularly have been going up further every year."

Board Game: Small World
• Speaking of TableTop, in a separate interview on ICv2, Days of Wonder's Mark Kaufman goes into some detail as to how Small World's appearance on the first episode of that web series affected sales:

Quote:
We were surprised at the response rate. We had close to five times the sales that month that we would have had normally and the next month it continued to be extremely high as well. So that was the first part of May [2012] when that first ran and now that we're several months past that, we have reached a run rate that is much higher than it was previously with the Small World game...

It's almost 100% higher than what was. It reinvigorated not only new people but it also got the core people going, "That was really cool. Small World, I like playing it." And that's what brings new people into the hobby.
Board Game Publisher: Fundex
• U.S. publisher Fundex has filed for Chapter 11 bankruptcy protection. As noted by Rachel Feintzeig in The Wall Street Journal, "The company has $1.5 million in assets and $8.9 million in liabilities to contend with as it works to restructure and is in desperate need of funding, it said in court papers... The company, based in Plainfield, Ind[iana], is seeking court approval to tap cash collateral to keep it afloat as its case plays out. It said it's planning to keep its business operating in the ordinary course but isn't ruling out the idea of selling its assets in bankruptcy."

Board Game: Dominion
• On Mechanics & Meeples, blogger Shannon Appelcline examines the core elements of Dominion and whether those elements are part of every deck-building game or something that other deck-building designers and publishers simply lifted due to laziness or false assumptions about what's required in a DBG.

• Designer Lewis Pulsipher tells a horror story in his BGG blog:

Quote:
Here's the kind of really sad story you can hear sometimes from novice designers. At one of the game design/game publishing seminars at Gen Con, right at the end, someone raised his hand and said he and a group of friends had been working on a game for seven years, and it was a great game, and they had spent over seven years and a million dollars developing it including paying Marvel comic artists to do the art; and how could he get to talk to Fantasy Flight Games about it? The three panelists were taken aback – if I wrote in contemporary style I would say they were "stunned" – and said nothing for a moment. Because there's really nothing to say. These "designers" were in cloud-cuckoo land to spend so much time and money, and their game very likely wasn't particularly good, either.

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