• Anthony Simons writes about the lack of realistic science-fiction in board games, offering several examples of how the genre has been transformed into games and closing with this thought:
• After meeting in Göttingen in early June 2012, the German game designer association Spiele-Autoren-Zunft e.V. (SAZ) has posted a summary of what it labels "trend-setting decisions" regarding the designer/publisher relationship. These are:
2. A resolution entitled "Five Points to the Copyright Debate", makes clear the position of the SAZ in the current debate on a reform of copyright law in Germany. (Editor's note: Detailed in German in a separate PDF —WEM)
3. The awarding of a SAZ Publisher Prize, for publisher who present or involve authors in their communication in an exemplary manner. Target is to move the game designers as creative minds behind the games more in the public eye. This prize will be awarded for the first time in Essen during the SPIEL '12.
4. The application for associate membership in the "Institute for Copyright and Media Law" in Munich in order to obtain the special interests of the game authors under copyright law experts and the public with a stronger voice.
5. Working with an attorney as a legal adviser to the SAZ. This will provide the members of the SAZ as needed even more professional support in contractual matters and advise the SAZ on fundamental issues around copyright and contract law.