• Schmidt Spiele has now made CrossWise available for online play on BrettspielWelt. (HT: Jörg Hopfgarten)
• The winners of the Guldbrikken 2011 – Denmark's Game of the Year awards – have been announced, and gamers will probably not be surprised by the titles they'll find on the list:
—7 Wonders, by Antoine Bauza, in the "adult games" category over Konsensus, Repello, and The Secret of Monte Cristo.
—Mondo, by Michael Schacht, in the "family games" category over Dixit, Ponder and Ubongo.
—Heroica: Fortann, by the LEGO team and Cephas Howard, in the "children's games" category over Busytown: Eye Found It!, Geistermühle and Bizaroid.
—Troy: Extra Muros, by Raf Peeters, in the "headache" category over his own Penguins on Ice.
—Dixit Odyssey, by Jean-Louis Roubira, won the jury's special prize.
—The iOS version of Ticket to Ride won the jury's special digital game prize.
• Designer Michael Schacht has released the next iteration of China on his online game site Boardgames-online.net. China: Mars features disconnected locations on the surface of the red planet – with players naturally needing red cards to claim them – as well as single locations for two colors of cards instead of only one. As with other China maps that Schacht has released during his "12 Months of China" project that started in July 2011, the changes in the new map aren't that different yet they do push your game play in new directions.
• Want to make funky plastic pieces to use in a prototype or pimp an already published game? Perhaps you'll want to check out the iModela iM-01 from Roland DG Corporation. From the press release:
iModela Creator allows users to create and mill shapes, holes, textures and patterns with precision right out of the box. Free-hand drawing tools are available so users can sketch out more complex ideas. With iModela Creator, users can either download a file or create original 3D models and designs right on a personal computer. Intuitive menus and icons make design and production easy, even for novice users. Once the milling material is loaded, the iModela produces the design in precise detail.
• Speaking of production, U.S. publisher Steve Jackson Games has posted about the cost of manufacturing in its daily Illuminator blog. I'd love to read more examples about what costs what in terms of production, especially given the comment from Ludo Fakt's Frank Jäger that $1 spent during production adds $5 to a game's final cost.