Links: Modern Games in the Media, Ideas for the Stealing, and Authors Honored by Dau Barcelona

Links: Modern Games in the Media, Ideas for the Stealing, and Authors Honored by Dau Barcelona
From gallery of W Eric Martin
• Owen Duffy has been writing about board games for sometime on The Guardian, and one of his most recent articles covers the happenings at Spiel 2015 for a mainstream audience:

Quote:
For over three decades, the exhibition, known to attendees as Spiel, or simply as "Essen", after its host city, has brought tabletop game designers, publishers and legions of fans together to buy, sell, socialise and play. It's where the biggest companies in the business show off their latest releases, up-and-coming creators chase their big break and tens of thousands of gamers clamour to play the hottest new titles before they hit shop shelves.
• Duffy also pops up on VICE with "A Guide to the Groundbreaking Board Games You Should Be Playing Right Now", which uses the "Hey, comics aren't for kids anymore!" article model of the mid-1980s when Maus and The Dark Knight Returns were showing up in places like Rolling Stone.

• Stuck for inspiration for a game design? The League of Gamemakers invites you to "steal this game idea", with ten offerings that mostly resemble grab bags of game mechanisms instead of settings, although it's neat to see commenters jump in with ideas of their own. To add one of my own, imagine homeowners in a cul-de-sac competing to dress their residences with the most impressive light displays possible during the holiday season.

Board Game: Betrayal at House on the Hill
• On Slate, Steve Krause explains "The Fun of Betraying Your Friends", highlighting how Betrayal at House on the Hill introduced him to both modern games and modern gamers:

Quote:
[T]hat night at Jerry's house changed my perception of board games forever. A once childish and pat pastime transformed into a complex and nuanced subculture where thinking is valued and where creativity thrives...

I left the party that night not only with a brand new group of friends, but infatuated with the awesome power of board games. I told everyone I knew about that night with the dragon.

A decade later, and I'm still gaming. My collection grows every month, and I try to play games several times a week with as many people as I can. They've become more than just an excuse to get together, although my relationships have only strengthened through playing. Board games, the best of them, create experiences, and some of the best nights I've ever spent were sitting around a table with my friends and some cardboard.
• Designer Daniel Solis explains how a game loss by all in a non-cooperative game doesn't feel like a loss and why that might not be desirable:

Quote:
The tricky thing is that each player individually accumulates their own points so even if the "group loss" state occurs, if I have the most points, the game can't stop me from feeling like I won. This brought up a brief and very useful discussion about the essential social contracts surrounding games when players agree to certain game-states as being desirable and worth pursuing.
From gallery of W Eric Martin
• Selections are underway for the fourth edition of the Dau Barcelona Awards, which are organized by the Institut de Cultura of Barcelona in Spain under the assumption that "gaming is a cultural activity and a first-order social and family element". Despite "Barcelona" being in the title, the awards are open to all game designers — or "authors" in their term. Three awards will be given: Best Author of 2015, Best New Author of 2015, and a Special Award to a lifetime of games, with this latter prize being awarded by the City Council of Barcelona.

How does one participate in the Dau Barcelona Awards? The press release notes that "authors will receive, from the 10th of November, a message from Dau Barcelona Awards through the BoardGameGeek messages system to invite them to participate in the votes". I spoke with Oriol Comas i Coma, Commissioner of the Dau Barcelona Games Festival at Spiel 2015, and he explained that they use the BGG database to contact authors due to its reach in the games industry and its use by authors themselves to market their games and provide support to players.

Oriol also mentioned that they're interested in creating better tools to extract data about game authors, such as their representative website or a connection between their username and game designer page, from the BGG database, and if you think this sounds like a project for you, be sure to get in touch with them.

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