• Forbidden Desert (Gamewright)
• Ghooost! (IELLO)
• KerFlip! (Creative Foundry Games)
• Kulami (Steffen-Spiele/FoxMind)
• Suburbia (Bézier Games)
Congrats to all the winners!
• As covered on the ABC television subsidiary in Rochester, New York, U.S. Senator Tom Coburn (R-OK) is protesting a federal grant for $150,000 received by the National Museum of Play for an exhibit titled "Game Time!" As noted in Coburn's Waste Book 2012:
"eGameRevolution" is the museum's display of the nation's video games, from Atari's Pong to the Guitar Hero on an Xbox 360. A number of artifacts decorate the exhibit, including "rare and unique artifacts like Computer Space and a Nintendo NES gray cartridge." "Visitors will be able to view notes and drawings from legendary game inventors."
Museum officials do not want to just play with taxpayers' hard-earned dollars. They hope the exhibit will "tell the story of the evolution of play and how it has affected both children and adults."
• Ye olde U.S. magazine Popular Mechanics highlights "10 Alternative Board Games", including King of Tokyo, Elder Sign, and Lords of Waterdeep, about which one player says, "It's like Monopoly, but with swords!"
• Quintin Smith from Shut Up & Sit Down writes at great length on video game site Kotaku about the physical awesomeness of tabletop games, along with their power to inspire more commitment in you as a gamer:
That's a fitting moniker, because my decks are alive. They're not just picking up scuffs and whatever microscopic flecks of me whenever I touch them. They're absorbing every one of my failures and victories, and all of the time I spend with them.
• The German game designer association SAZ (Spiele-Autoren-Zunft e.V.) is protesting the refusal of the Fachgruppe Spiel e.V. – the federation of the game companies in the Association of the German Toy Industry – to recognize game designers as "originators", that is, as creators of work, and therefore to discuss contract matters with SAZ serving as a representative for game designers. From the press release:
The Fachgruppe Spiel principally puts the game designers' status as originators into question and thus rules out any further objective, factual discussion with the SAZ, within the meaning of § 36 UrhG (German Copyright Act). This is all the more bewildering since the member companies of the Fachgruppe Spiel continuously enter into contracts with game designers regarding the rights of use of their works, thus de facto acknowledging their authorship; and the companies also demand relevant declarations of authorship from the game designers. That shows that the reality looks different.
The legal opinion Games and the Protection of Intellectual Property Rights reduces the argumentation of the Fachgruppe Spiel to absurdity. In the open letter, the board of the SAZ calls on the Fachgruppe and its members to reconsider their position and to return to the negotiating table. It is clear that without the game designers and their works, the companies would have little basis with which to conduct business.