Links: Mensa Mind Games 2013, Game Designer Rights in Germany & The Physical Glory of Board Games

Links: Mensa Mind Games 2013, Game Designer Rights in Germany & The Physical Glory of Board Games
From gallery of W Eric Martin
• The annual Mensa Mind Games event was held April 19-21, 2013, in St. Louis, Missouri and the line-up of Mensa Select winners – that is, the five games rated best by the 300 or so attendees, all of whom played some number of the 54 games being judged – is top-notch compared to the hit-or-miss nature of years past. The 2013 Mensa Select game are:

Forbidden Desert (Gamewright)
Ghooost! (IELLO)
KerFlip! (Creative Foundry Games)
Kulami (Steffen-Spiele/FoxMind)
Suburbia (Bézier Games)

Congrats to all the winners!

• As covered on the ABC television subsidiary in Rochester, New York, U.S. Senator Tom Coburn (R-OK) is protesting a federal grant for $150,000 received by the National Museum of Play for an exhibit titled "Game Time!" As noted in Coburn's Waste Book 2012:

Quote:
A diverse range of America's games and puzzles will be on display in the new 4,200-squarefoot wing built with taxpayer funds. "[G]uests will become pieces of a giant game board as they move through the exhibit to learn about the history of board games, card games, puzzles, and more public amusements such as electromechanical coin-operated games, pinball machines, and products for home or public game rooms such as foosball and hockey," according to the museum...

"eGameRevolution" is the museum's display of the nation's video games, from Atari's Pong to the Guitar Hero on an Xbox 360. A number of artifacts decorate the exhibit, including "rare and unique artifacts like Computer Space and a Nintendo NES gray cartridge." "Visitors will be able to view notes and drawings from legendary game inventors."

Museum officials do not want to just play with taxpayers' hard-earned dollars. They hope the exhibit will "tell the story of the evolution of play and how it has affected both children and adults."
Wait – is this an advertisement for the "Game Time!" exhibit or a protest of same? Hard to tell from the way it's described in Coburn's report...

Board Game: Lords of Waterdeep
Board Game: Monopoly
Separated at birth?
• Ye olde U.S. magazine Popular Mechanics highlights "10 Alternative Board Games", including King of Tokyo, Elder Sign, and Lords of Waterdeep, about which one player says, "It's like Monopoly, but with swords!"

• Quintin Smith from Shut Up & Sit Down writes at great length on video game site Kotaku about the physical awesomeness of tabletop games, along with their power to inspire more commitment in you as a gamer:

Quote:
Take my Netrunner decks. They represent my first experience getting into a collectible card game, and it didn't take long for these things to begin a kind of emotional osmosis. Technically, Netrunner is a "Living Card Game", meaning Fantasy Flight's new model of not releasing random booster packs but set, monthly expansions.

That's a fitting moniker, because my decks are alive. They're not just picking up scuffs and whatever microscopic flecks of me whenever I touch them. They're absorbing every one of my failures and victories, and all of the time I spend with them.
Quote:
My game nights are powerful things now, and they're getting stronger. And stranger. Last weekend I got six people together to play the epic WW2 swear-a-thon that is Memoir '44: Overlord, but my friend also brought two backpacks of his girlfriend's military equipment. We played wearing wobbly helmets and camo trousers of impossible size. Why? Because it was funny, mostly, but also because when you augment a game's components to such a ridiculous extent, you can't help but share something, and remember that game for the rest of your lives. And as a gamer, I'm not sure there's anything quite that priceless.
External image

Image from the referenced Kotaku article

From gallery of W Eric Martin
• The German game designer association SAZ (Spiele-Autoren-Zunft e.V.) is protesting the refusal of the Fachgruppe Spiel e.V. – the federation of the game companies in the Association of the German Toy Industry – to recognize game designers as "originators", that is, as creators of work, and therefore to discuss contract matters with SAZ serving as a representative for game designers. From the press release:

Quote:
The initial point was discussion papers on the subject of Minimum Standards in Contracts and a Code on matters of intellectual property rights regarding games, which the SAZ had presented to the Fachgruppe Spiel, the federation of the game companies in the Association of the German Toy Industry. The SAZ represents more than 400 game designers from Germany and other countries and is their representative organization.

The Fachgruppe Spiel principally puts the game designers' status as originators into question and thus rules out any further objective, factual discussion with the SAZ, within the meaning of § 36 UrhG (German Copyright Act). This is all the more bewildering since the member companies of the Fachgruppe Spiel continuously enter into contracts with game designers regarding the rights of use of their works, thus de facto acknowledging their authorship; and the companies also demand relevant declarations of authorship from the game designers. That shows that the reality looks different.

The legal opinion Games and the Protection of Intellectual Property Rights reduces the argumentation of the Fachgruppe Spiel to absurdity. In the open letter, the board of the SAZ calls on the Fachgruppe and its members to reconsider their position and to return to the negotiating table. It is clear that without the game designers and their works, the companies would have little basis with which to conduct business.
To gain support for its efforts, SAZ has posted a petition that asks the Fachgruppe Spiel to "[a]ccept game designers as authors and the SAZ as a negotiating partner". The petition has gained more than 3,600 supporters since its launch on April 8, 2013. For more background on the protest, and lots of back and forth between German designers about exactly what's going on with German law and SAZ's representation of designers, check out this thread on BGG started by SAZ press representative (and designer) Ulrich Blum.

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