The fun bit is that, in digital versions of games, you can have your cake and eat it too. Imagine a digital version of a game like Zombie Dice, or Trophy Buck, that was designed for multiplayer. One player is enjoying eating brains, the other is trying to hunt deer, and they're both playing the same game against each other but on different screens. My kids aren't fighting over what game they want to play with each other due to mechanics, they want to play a game with certain characters or themes. Reskinning each game, and showing that version of the game's reality to each player is a powerful way to bring people together.
My initial thought was to attempt to make a game around this theme. The problem was that I thought the Americans would not want to buy into a game where you spend most of your time blowing up people – too many parallels with modern life. The solution was to make the targets into monsters – given that they seem to have no rights whatsoever. As I had recently read A Study in Emerald that gave me the "in" to create a slightly different universe. The background to the game is firmly rooted in Neil's work, but many of the characters populating this alternative reality are actual historical figures.
• In contrast with Geek Chic, the octet of designers behind Cards Against Humanity have been happy to go it alone, shunning wannabe investors. A profile in Chicago Grid notes that "In the two years since its commercial debut, the game has sold nearly 500,000 copies, according to its owners." An excerpt from the article:
"Every time we sell games, we make more games," says co-founder Ben Hantoot, 26. The supply chain overseen by Hantoot, who manages Cards' manufacturing efforts and works as an animator in Los Angeles by day, has precisely three links: factories, Amazon distribution centers and customers.
-----• La Boca (which I've been calling the SdJ winner since January 2013)
-----• Wunderland
-----• Escape: The Curse of the Temple
For several months Hanabi, out in Germany from ABACUSSPIELE only within the past twelve months, was my third choice along with La Boca and Escape, giving me a trio of cooperative or partnership-based games. I've now played Wunderland a bunch the past few days and think that game's a shoe-in for a nomination given the solid mix of mainstream/gamer-friendly play and the cultural connection to Hamburg's Miniatur Wunderland. (That game also has a cooperative element in the gameplay, so I'm still focused on that apparently.) My take on Wunderland will be live on Opinionated Gamers in a few days, and I'll post an overview video once I've put one together.
Speaking of Opinionated Gamers, editor Dale Yu polled the writers on that site and La Boca was the runaway choice for SdJ. As for Kennerspiel des Jahres, that award being aimed at more experienced gamers, the OG writers collectively chose Tzolk'in: The Mayan Calendar, which I think is a ludicrous choice given the relative complexity of the game compared to previous KndJ winners 7 Wonders and Village. My choice, despite not having played the game, is Michael Menzel's Legends of Andor, partly due to the general co-op vibe of my choices and partly due to my understanding that the game has gone over well in German gaming circles. I don't have a good feel for what else might get a KndJ nomination, but I'll go with Keyflower and Suburbia just to put out a few choices.
The Spiel des Jahres jury will announce the nominees for these two awards as well as for the Kinderspiel des Jahres on Tuesday, May 21, 2013, so you have a few hours to make guesses before then. What say you?