![Links: Making a Fortune While Going Broke, Crowdfunding as Art, and the 2016 Dice Tower Award Nominees](https://cf.geekdo-images.com/Qd8Q7oEXZO13f4SVS3gKEg__medium/img/N-51dVOD7Q4aPLs2YFhe0yzK75Q=/fit-in/500x500/filters:no_upscale():strip_icc()/pic2996866.jpg)
On Geek & Sundry, Ben Riggs catalogs the fortunes of Chaosium Inc., which collected more than a half-million dollars on a Kickstarter project for the seventh edition of the Call of Cthulhu role-playing game — only to discover after the fact that the very success of that KS would lead to a disastrous outcome for the company. After all, when you lose money on each customer, runaway success only heightens those losses.
The problems started with an earlier KS for a new edition of the Call of Cthulhu campaign Horror on the Orient Express, which brought in ten times the $20k goal that Chaosium had established, but without covering the costs required to fulfill what was promised to backers. From the article: "The previous management only charged international backers $20 to ship a ten pound game. The actual cost of shipping was vastly higher, sometimes as much as $150 for backers in Japan. [Current Chaosium president Rick] Meints said that this Kickstarter alone likely lost Chaosium $170,000." What's more:
The magnitude of the error can be seen in a simple glance at the shipping. At the "Nictitating Nyarlathotep" level of pledge, backers would end up having eight books shipped to them. International backers had to pay a total of $355 for all their rewards plus shipping, which sounds like a lot, until you consider that's only $15 more than customers in the continental US were paying. The idea that shipping eight books to Japan would cost a mere $15 more is a madness not even Lovecraft could have conceived.
Bottom line: If you plan to run a crowdfunding campaign, do your homework, figure out what shipping will cost you, and account for that cost in what you charge. Don't promise the moon and a ham sandwich when you've budgeted solely for the sandwich.
• For another perspective on crowdfunding, Byron Collins of Collins Epic Wargames invites you to consider "4 Reasons Why Every Kickstarter Project Is a Work of Art". To do this, Collins applies four statements about art to the crowdfunding projects themselves — that is, the presentation of the project, not the product itself. The statements in question:
—Art ignites emotion.
—"Good" art is well thought out.
—Any piece of art has a limited time to make an impression.
—Every piece of art invites judgment.
The same is true with any Kickstarter project. Someone who clicks a link to your project page has no idea how much time went into that presentation, that work of art, but, they know within 30 seconds if they are interested enough to read more or watch your video.
• In The New Yorker, Siobhan Roberts profiles "The Dice You Never Knew You Needed", i.e., the d120, which was created by Robert Fathauer and Henry Segerman of The Dice Lab and which debuted at the 2016 Gathering for Gardner. An excerpt: "The d120 is a polyhedron, more specifically a disdyakis triacontahedron, a geometric creature first described by the French-Belgian mathematician Eugène Catalan in 1865..." Ignoring the technical name, the d120 looks like a dodecahedron that has had each face replaced with an object created by ten skinny triangles that meet at a single point. A longer excerpt from The New Yorker article: