This TOTALLY is just a "money thing".
Backing a project has always been about joining a community just as much as it is getting stuff. That's one of Kickstarter's defining traits, and we want that to always be true. We're incredibly proud of the ways that Kickstarter has helped creators bring their work to life and get it out into the world. Watching independent stores use Kickstarter to promote the work of independent creators has been amazing, and we hope it continues.
The problem with the established publishers is there is no lag time between supporters receiving their goods and distributors. So why buy in at 12 copies on Kickstarter when the distributors will have it three days later? That's exactly what happened with the last product I supported. I would have ordered 2-3 copies from the distributors, but ordered far more than that because I wanted in.
So Kickstarters are not designed for retailers. There is no implied value proposition aimed at us, no promises, only a bone thrown in the corner allowing us to sit at the table. We are appeased by receiving the opportunity to participate, and I do appreciate that, but that doesn't mean we should be involved. There are better uses of our resources than gnawing on that old bone.
• Patricia Vollmer at Wired highlights upcoming crossover games from Hasbro that use a thematic whitewash from Zynga's online games Farmville, Cityville and Words With Friends.
• Brian Maggio at Global Toy News asks whether we're witnessing the death of the "price point", that being a series of specific price tiers such as $15, $20, $25, etc. From the article:
Then, about a year ago, I heard several manufacturers take the bold stance: We are going to set the wholesale at a level that actually allows for a profit, and let the retailer figure out how to price it.