• In his BGG blog Straight Talk on Strategy Gaming, Nate Straight covers – well, let's put this in his own words: "I intend to discuss what randomness is, why it matters and occurs in gaming, how we can interpret and analyze randomness, and when it is or is not an appropriate game mechanism for a game design." If you have a few hours to kill before heading home from work, check out his article, "As Luck Would Have It--On Randomness, Uncertainty, and Chance".
• Here's something I missed in early July 2012: Designer Richard Launius being interviewed by Dice Hate Me's Chris Kirkman about Ace Detective, a storytelling card game with noirish overtones that's due out in December 2012 from 8th Summit thanks to a successful Kickstarter campaign.
• Can a movie be a game that the audience participates in unknowingly? James Verini makes the case in a post on The New Yorker's "Culture Desk" titled "Christopher Nolan's Games". An excerpt:
Take Inception. Many thrilled to this story about corporate spies who invade dreams, but smart critics tended to find it, like Slate's Dana Stevens, "mind-blowing but not heart-moving". On the whole, men like it more than women. I was confused by this until one female friend cut me off as I tried to explain my adoration for Inception, with, "Ugh, see, you have to explain it. It was all exposition." And she's right – the movie suffers from male-answer syndrome. When Inception isn't explaining the rules of inception, the trick of implanting ideas in minds that's at the center of its plot, it's explaining the rules of Inception.
• "Wolfie" at the blog I Slay the Dragons wonders whether we ask too much of the games we play:
Think about this: when you buy a new book, or a new movie, you excitedly read through it (or watch it). And then? It goes on your shelf. Probably for a few months at least, but maybe even years. Why do you keep it? Well, maybe you want to read it again someday. Maybe you want to have it available to lend it to friends and family. If it's a movie, it might come out when you have a group of friends over. But however often it is consumed, we never read our books or watch our movies ten times in one week and then complain about how it's the same experience every time.