• In late June 2012 on his Drake's Flames blog, Matt Drake broke his standard of "crassly opinionated game reviews and [more than] occasional bathroom humor" to publish a rant helpfully titled "Rant - We Are Not Important". An excerpt:
We provide a service, and it's really not that much of a service, all things considered. We're the functional equivalent of your buddy who already owns everything. We tell you 'hey, that was fun,' or 'that game was stupid' or 'playing games designed for children is going to impede our ability to get laid,' but we don't tell you anything you couldn't find out for yourself if you just sat down and played the game. We're about as useful as the corner dry-cleaner, except that the cleaner can press your pants and all we can do is pontificate.
We are not book critics or movie critics. Book and film critics can discuss the various interpretations of themes and dialog. They can discuss hidden symbolism. They can analyze the artistry found in the books and films they review, and draw comparisons to how those things affect us in real life. They can analyze the human condition as presented in the films they watch and the books they read, and then relate those findings to broader themes.
You can't do that in board games. Board games are an industry created by nerds who wanted to play board games. As an artistic medium, board games are slightly less viable than cooking desserts, and slightly more artistic than bowling. Even video games have the capacity to contain more artistic depth than board games. Board games are all about the rules, and rules are inherently not artistic.
Or I could point to this column on GQ by Johann Hari, who starts off by recording how critics have been eliminated from a number of publications in recent years – "Spin magazine has just joined the latest in a long line of critic-killers, replacing its album reviews with 140-character tweets" – before diving into why critics need to do what they do:
Their first task is simply consumer advice. This has been sniffed at by some critics, like Susan Sontag, but it is their most basic function. There are more films, books, albums and plays out this week than you can experience in a lifetime. Anyone with an internet connection has access to a menu of infinite cultural experiences. You need intelligent people to work through them and recommend the most interesting...
But critics have a deeper role still. When something new and startling comes along, it often baffles us, and we are tempted to drop it, pained, for easier cultural lifting. A great critic can help us to figure out what it going on, and to appreciate it in a richer way. When I saw Terrence Malick's The Tree Of Life, I was sure I had seen something extraordinary, but I felt I had barely begun to understand it. It was reading the body of criticism by terrific writers, such as Dana Stevens and Peter Bradshaw that led me deeper in. As film critic Pauline Kael put it: "We read critics for the perceptions, for what they tell us that we didn't fully grasp when we saw the work."
• Game designer Alf Seegert has once again been making the publicity rounds, being interviewed by Shannon Appelcline about the deck-building elements in Seegert's forthcoming Fantastiqa, was interviewed by Ben Gerber for the podcast Troll in the Corner about Fantastiqa, and wrote an essay for Evan Derrick's "Why I Design Games" blog about why he designs games, but yes, also about Fantastiqa. For a guy with a Ph.D. in Literature, Seegert exhibits a lot of marketing chops...
• With the winners of the Spiel des Jahres and Kennerspiel des Jahres to be announced on Monday, July 9, 2012 – i.e., tomorrow (depending upon when you read this note) – the Opinionated Gamers blog has pooled its contributors, including one WEM, as to which games will win. The consensus pick was Kingdom Builder, with 14 first-place votes; Eselsbrücke and Vegas each had only three first-place votes, one of those being mine. Here's my reasoning:
The only downside for the SdJ committee is whether Vegas can be expanded and thus provide further revenue via poppel licensing, although if Qwirkle can be expanded – and it has been, with the expansion due out at Spiel 2012 – then there's no reason Vegas can't be expanded, too.