Links: Game-Related Fundraisers, Richard Garfield on Luck in Games & Designing for the Far, Far Future

Links: Game-Related Fundraisers, Richard Garfield on Luck in Games & Designing for the Far, Far Future
Board Game: Zombies!!!
Board Game: Space Cadets
• As a tribute to Todd Breitenstein, co-owner of publisher Twilight Creations and designer of Zombies!!! who died on March 24, 2013 due to complications from cancer, U.S. distributor ACD Distribution will, according to a press release from the publisher, "donate all of the profits from sales of all Twilight Creations' games from March 24th through April 12th [2013] to the Todd Breitenstein Benefit Fund. In addition, ACD Distribution will match whatever amount is raised in this way as an additional contribution to the fund."

• And in an unrelated benefit, the Planet Comicon convention being held in Kansas City the weekend of April 6, 2013 is holding a raffle for the Hero Initiative, which benefits comic book creators, and five winners of the raffle will play Stronghold Games' Space Cadets with geek icon Wil Wheaton, who will serve as the spaceship's captain.

• Do game cartons have to be boring? Apparently not – at least not to Steve Jackson Games which posted the image below in its March 27, 2013 Daily Illuminator:

Quote:
Note the festive addition of blood splatter and a decaying head to what would otherwise be a drab and uninteresting cardboard box. Now as lovely as they may be, we didn't do this just to liven up warehouses with the rotting visages of the living dead. It's really just to make our cartons easier to spot at a distance. And that helps us make sure the games you want end up where they're supposed to: your FLGS!

All of our games will be undergoing a similar makeover as new printings ship.
External image

• If you design a game, but no one ever plays it, does the game make a sound? Jason Rohrer won the tenth Game Design Challenge – with the theme "Humanity's Last Game" – at the annual (video) Game Developers Conference (GDC), with an acre of land on the moon serving as his prize. He titled the design A Game for Someone, and he created and tested the game solely on a computer that played against itself. Then, as described in an article on Polygon:

Quote:
[H]e set about manufacturing it. Rattling off a list of board game materials that would be unlikely to last the intended passage of time (wood, cardboard, aluminum, glass), Rohrer ultimately decided to make the game from a resilient metal. He machined the 18-inch by 18-inch game board and the pieces future players will use out of 30 pounds of titanium.

Rohrer laid out the game's rules diagrammatically on three pages of archival, acid-free paper, hermetically sealed them inside a Pyrex glass tube — which were then housed inside a titanium baton — and set about burying them in the earth.

The game is now embedded somewhere in the Nevada desert. Rohrer's not exactly sure where, as he plotted out available public land far enough away from roads and populated areas, hoping to find a suitable, desolate location to hide the game. He buried it in the desert himself, he said, turned around and walked away from the game's indistinguishable resting place.
Attendees at the GDC each received a set of 900 unique GPS coordinates – more than one million unique locations in all – and one set of coordinates marks the true location of the game. (HT: That other Eric Martin)

Board Game: Magic: The Gathering
• Old news, but new to me – and now perhaps new to you as well. On the 2012 Magic: The Gathering Cruise from Seattle, Washington to Alaska, designer Richard Garfield gave a roughly one-hour presentation on the nature of luck and its use in game design. (It's interesting how Garfield seems surprised by what appears on the screen during his talk. "What's this caption down here? Ah, yes, that's where I'm at in this talk...")

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